Re: Starcraft 2
Posted: March 19th, 2010, 9:56 am
I don't know the answer they are looking for but maybe you do: http://arstechnica.com/gaming/news/2010 ... mpaign=rss
Feeding the Addiction, one game at a time.
https://forums.addictiontogaming.com/
Yeah fuck you!!! what are we talking about again?Magus wrote:Fuck you Newman.
Crackers wrote:Yeah fuck you!!! what are we talking about again?Magus wrote:Fuck you Newman.
meh.Newman wrote:Looks like GameStop has beta codes for anyone who preorders. But you can't cancel the preorder apparently.
http://kotaku.com/5521097/gamestop-has- ... eta-invite
Starcraft II "Not Trying to be Innovative," Admits Designer
"We're not trying to change for change's sake," Blizzard's Dustin Browder explains.
By Chris Pereira, 04/23/2010
StarCraft II
It's been 12 years since the original StarCraft was released. Looking at StarCraft II -- at least its multiplayer component -- some people expected to see more innovation and originality, when instead what we see is a highly refined but very familiar RTS. But why make changes when you've got a good thing going? That's the stance taken by StarCraft II design director Dustin Browder in an interview with Gamasutra, in which he explained, "We're not trying to be innovative," also adding, "We're not trying to change for change's sake."
Browder continued, "We're just trying to make quality, and we definitely felt there were some things in the previous game that were high quality, that we weren't super confident we could do much better." He provided an example of the Terran's Siege Tank, saying, "I don't have a lot of enthusiasm to make Siege Tank 2.0. Siege Tank is good."
The lack of innovation doesn't apply to the single-player, however. That's where the bulk of Blizzard's efforts in trying to provide something new and fresh went, as you can read all about in 1UP's latest preview.
"For the guys who say, 'I just need something new,' we've created a whole solo play experience which we feel really scratches that itch," Browder said. "It's a brand-new experience. ... We have a very high-quality version of a non-linear experience in an RTS game, and we think that's an area where players who are bored of [traditional] RTS will have a lot of fun."
We still don't have a release date for StarCraft II, though the ongoing beta continues to expand -- GameStop is even now handing out beta keys to anyone who pre-orders. If you find yourself in the beta, be sure to let us know if you think Blizzard made the right decision by not changing up the fundamentals of StarCraft.
Desseler wrote: meh.
protip: "Pirate then buy." -Magus
I might do so.