Bots on Badwater
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- Manager
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- Ingame Name: [ATG] PRETENDICA
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Bots on Badwater
Bots don't bother me. They get replaced when people show up. They make the server look full. We should add them.
<---Thanks, Tahko!
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- Scout
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- Ingame Name: [BAKED]Apple Pie
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Re: Bots on Badwater
A year ago I would have said no because the general population of tf2 players did not like bots.... Today, however, I'm not sure the average f2p'er can tell the difference between a bot and another baddie.
Last edited by Arthus on March 1st, 2013, 11:54 pm, edited 1 time in total.
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- Donor
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Re: Bots on Badwater
WIN!!!!!
Next we need teleporters in spawn area.
Next we need teleporters in spawn area.
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- Founder
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- Ingame Name: [ATG] Newman
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- Location: Fort Frances, Ontario
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- Admin
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- Ingame Name: Lawyers Guns & Money
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Re: Bots on Badwater
meh only if it helps keep it populated, if I join and it's always bots it's soooooo bleh.
Stage IV T-Cell Lymphoblastic Lymphoma Survivor, Cancer Killing Ninja Motherfucker.
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- Manager
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- Ingame Name: [ATG] PRETENDICA
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- Location: Lincoln, Nebraska
Re: Bots on Badwater
What does that mean? We need another mod for the bots? Is it automatically set to use bots, and it's not working?Newman wrote:The builtin bot settings don't work as advertised.
<---Thanks, Tahko!
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- Founder
- Posts: 2253
- Joined: June 14th, 2009, 12:33 am
- Ingame Name: [ATG] Newman
- SteamID: STEAM_0:1:5580905
- Location: Fort Frances, Ontario
Re: Bots on Badwater
Meaining, currently if you add bots they don't go away after so many people join like the cvar says they should.
<Stuff and Nonsense />
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- Manager
- Posts: 818
- Joined: June 26th, 2009, 8:48 am
- Ingame Name: [ATG] PRETENDICA
- SteamID: STEAM:0:0:17130959
- Location: Lincoln, Nebraska
Re: Bots on Badwater
oh, ok. Yeah that's a problem. Do we know why? Is that something gameservers needs to address, or we need to find the proper mod?
<---Thanks, Tahko!