1.8 Trailer

What a nice housssssssssssssssssssse you have there.
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1.8 Trailer

Post by Newman » September 6th, 2011, 9:07 am

<Stuff and Nonsense />
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Re: 1.8 Trailer

Post by Tahko » September 10th, 2011, 5:38 pm

z0mg. so slenderman is really coming?!? :D
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Re: 1.8 Trailer

Post by Light Of Darkness » September 10th, 2011, 11:54 pm

early build of 1.8 got leaked
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Re: 1.8 Trailer

Post by Newman » September 11th, 2011, 10:42 am

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Re: 1.8 Trailer

Post by Newman » September 14th, 2011, 9:02 am

1.8 The Adventure Update (part1) is out
http://mcupdate.tumblr.com/post/1019925 ... t-beta-1-8

+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine
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Re: 1.8 Trailer

Post by Newman » September 14th, 2011, 11:40 am

Well like the experience doesn't do anything currently and the NPC villages are empty.
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Re: 1.8 Trailer

Post by Newman » September 14th, 2011, 2:32 pm

Hence, Adventure update part 1.
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Re: 1.8 Trailer

Post by Tahko » September 15th, 2011, 2:11 am

Wait...
- Removed Herobrine
That's a joke, right...?
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