Coming Soon: ZF_IceFort_V3_b1

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Re: zf_icefort

Post by Web Master » January 11th, 2011, 7:29 pm

Not bad, gonna have to playtest it though. With me of course!
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Re: zf_icefort

Post by Tachyon » January 11th, 2011, 9:36 pm

Looks awesome :)
So that's why you were in Source SDK.. :P

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Re: zf_icefort

Post by Lord Melchior » January 12th, 2011, 12:36 pm

:c you're better than me already.

ironical how you asked me to guide you.

also;
AWESOME a ZF map I can snipe in =D

it's looking great I want it on the server and I want it nao.
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Re: zf_icefort

Post by Newman » January 12th, 2011, 12:43 pm

Last night the headshot zombie sign was just a big error message instead.
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Re: zf_icefort

Post by Stephen » January 12th, 2011, 3:58 pm

that model isnt accualy part of tf game files, its from the meet the sniper video and they included in sdk files to use but has to be injected in the map if you wanna use it with tf2.

as for the crash check the compiling log for errors
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Re: UPDATE zf_icefort_b6

Post by kwbrownie2003 » February 28th, 2011, 11:57 pm

nice map sandvich i really would like to see :), hope i can playtest it =p
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Re: UPDATE zf_icefort_b6

Post by kwbrownie2003 » March 1st, 2011, 11:22 pm

SandvichSpy wrote:
kwbrownie2003 wrote:nice map sandvich i really would like to see :), hope i can playtest it =p
It's been playtested already brownie I just had to reupload a version without 27 ragdolls killin da ping :)
yeah i kind of expected that, oh well at least it works im right?
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Re: UPDATE zf_icefort_b6

Post by madmattd » March 2nd, 2011, 12:41 pm

SandvichSpy wrote:I just had to reupload a version without 27 ragdolls killin da ping :)
So it's YOUR fault all [ATG]'s servers lag now? I KNEW IT! :lol: ;)
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Re: UPDATE zf_icefort_b6

Post by Web Master » March 3rd, 2011, 8:38 am

Hey sandvich if you're up to it I have a map sort of planned out if you think you could make it. Contact me for more details and I'll see you then.
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Re: UPDATED AGAIN: zf_IceFort_V2_b2

Post by Lord Melchior » April 21st, 2011, 4:06 pm

The server switched to icefort the other day and it kicked everyone because the map is missing. :c
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Re: Coming Soon: ZF_IceFort_V3_b1

Post by Lord Melchior » August 23rd, 2011, 5:44 am

sounds awesome so far :3
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Re: Coming Soon: ZF_IceFort_V3_b1

Post by Lord Melchior » August 24th, 2011, 5:40 pm

I can live without screenshots but at least tell us what you did.
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