ZF_Office (current version: 1.3)

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Lord Melchior
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Re: ZF_Office (current version: B6)

Post by Lord Melchior » February 26th, 2011, 7:13 am

VERSION B6

What's New:
-Fixed the annoying lighting in the toilet to be less annoying
-Added a few more lights
-Fixed the spawn doors. They now open when setup time ends and respawn every round.
-Added Respawnarea markers for the RED team, so you won't die when changing classes before the rgace period.
-Added a secret room for shits and giggles. (including a hurt trigger so you won't be able to hide in it for the entire round and win thusly.)

Download:
http://melchiormphilips.com/ATG/zf_office_B6.bsp

Enjoy!

In the meantime I'm working on my new map: zf_metro.
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Stephen
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Re: ZF_Office (current version: B6)

Post by Stephen » February 27th, 2011, 12:03 pm

added to server
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Lord Melchior
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Re: ZF_Office (current version: B7)

Post by Lord Melchior » April 9th, 2011, 4:11 am

I've been recieving complaints about Office B6's secret room, so:
VERSION B7

What's New:
-Removed secret room

Download:
http://melchiormphilips.com/ATG/zf_office_B7.bsp

Please add it to the server ASAP, people usually leave when this map comes up.
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Stephen
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Re: ZF_Office (current version: B7)

Post by Stephen » April 9th, 2011, 12:37 pm

uploaded
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MeitanteiConan
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Re: ZF_Office (current version: B7)

Post by MeitanteiConan » April 9th, 2011, 1:06 pm

Lord Melchior wrote: What's New:
-Removed secret room
Well, that's great ^^ That was a nightmare on Vanilla.
-SON OF A CONAN!!!- [ATG] Derp ♥
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Lord Melchior
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Re: ZF_Office (current version: B7)

Post by Lord Melchior » April 12th, 2011, 2:59 pm

So I heard (from Sandvich Spy)

I hardly play ZF anymore because it's always empty untill the time I go to bed so soz :c
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Lord Melchior
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Re: ZF_Office (current version: B7)

Post by Lord Melchior » September 19th, 2011, 11:14 am

So I'm just posting to tell everyone that I'm working on B8.

What's New:
-A Second Floor (yay)
-Some textures were changed
-Fixed the lighting overall
-Removed that other stupid secret room I had.
-Fixed a leak I found

I am currently taking suggestions for rooms to add, especially on the second floor.

Screenshot:
Image
Showing off some new textures and one of the staircases leading to the second floor.
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Lord Melchior
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Re: ZF_Office (current version: B8)

Post by Lord Melchior » September 29th, 2011, 3:29 pm

VERSION B8

Image

What's New:
-A Second Floor (yay)
-Some textures were changed
-Fixed the lighting overall
-Removed that other stupid secret room I had.
-Fixed a leak I found
-Spawn doors move down instead of up.
-2D Skybox

Image

Download:
http://melchiormphilips.com/ATG/zf_office_B8.bsp

Sandvich, add it swiftly. :3
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Lord Melchior
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Re: ZF_Office (current version: B8)

Post by Lord Melchior » September 30th, 2011, 8:28 am

It's uploaded, everyone go check it out :D
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Lord Melchior
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Re: ZF_Office (current version: B8)

Post by Lord Melchior » October 8th, 2011, 6:08 am

Oh well I was already working on an update anyway.
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Re: ZF_Office (current version: 1.0)

Post by Lord Melchior » October 22nd, 2011, 1:45 pm

VERSION 1.0
After 8 BETA's, here's the stable release of Office.

Image

What's New:
-Added new rooms to the second floor
-Fixed Textures (the walls are still red)
-Fixed Lighting (made it a tad darker, changed some spots to omidirectional)
-Made the glass room on the second floor uncampable
-Zombies can now also spawn on the roof
-Added elevator shafts and doors to the second floor (you can jump down)
-Fixed the elevators
-Added Overlays
-Added a vent from the second floor to the bathroom on the first floor
-Added water to the original zombie spawn
-Rebuilt all cubemaps
-Made most windows breakable

Image

Download:
http://melchiormphilips.com/ATG/zf_office_V1_0.bsp

Feel free to add eet.
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Lord Melchior
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Re: ZF_Office (current version: 1.1)

Post by Lord Melchior » October 22nd, 2011, 2:54 pm

VERSION 1.1

What's New:
-In the bottom zombie spawn, there are now teleporters in each of the 4 corner rooms that lead to the roof.

Download:
http://melchiormphilips.com/ATG/zf_office_V1_1.bsp
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Lord Melchior
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Re: ZF_Office (current version: 1.2)

Post by Lord Melchior » October 22nd, 2011, 4:23 pm

VERSION 1.2

What's New:
-recompiled the map because it crashed the server. Fucken Source Engine MP.

Download:
http://melchiormphilips.com/ATG/zf_office_V1_2.bsp
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Lord Melchior
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Re: ZF_Office (current version: 1.3)

Post by Lord Melchior » October 23rd, 2011, 12:35 pm

VERSION 1.3

Image

What's New:
-Added custom textures (ATG Posters)
-Disabled teleporters untill setup end
-Fixed the NOENTRY textures on the original zombie spawn.

Download:
http://melchiormphilips.com/ATG/zf_office_V1_3.bsp
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Lord Melchior
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Re: ZF_Office (current version: 1.3)

Post by Lord Melchior » October 28th, 2011, 2:19 pm

awesome
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