Removing Jockies

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Roadkill
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Removing Jockies

Post by Roadkill » August 13th, 2011, 2:04 pm

I was looking at removing the jockey from my server for a second hunter in the rotation. Why do people think of that or do people still want the jockey in the rotation.

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Magus
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Re: Removing Jockies

Post by Magus » August 13th, 2011, 2:44 pm

I'd still prefer the jockey. Even though hunter is a skill based class, I think a jockey can be prettttyyy damn important.

I guess I wouldn't object, I'm just offering my opinion.
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Roadkill
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Re: Removing Jockies

Post by Roadkill » August 13th, 2011, 3:20 pm

That is the point in asking, the jockey have a few very important places but 75-80 percent of the time is useless

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Tobuoi
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Re: Removing Jockies

Post by Tobuoi » August 13th, 2011, 5:24 pm

Yeah, I'd say keep it. In my opinion, L4D2 would've been fine with just adding the Spitter, but whatevs.
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SirDumpling
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Re: Removing Jockies

Post by SirDumpling » August 13th, 2011, 8:19 pm

The jockey's fine imo. During a team-wide boom, a jockey can fuck a team over more than a hunter can. Also can put people off of edges etc. Small hitbox = annoying to kill as well.

However, if it were possible to buff the smoker damage, that would be neat. I feel the smoker is the weakest of the special infected, with the obvious exceptions during dead air and blood harvest.

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Tahko
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Re: Removing Jockies

Post by Tahko » August 14th, 2011, 4:42 am

Keep jockeys. :{

How else will I be useful on HR?

Roadkill
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Re: Removing Jockies

Post by Roadkill » August 14th, 2011, 9:16 pm

Looks like we are keeping jockies and i can up the smoker damage but it is fine. What it does is perfect and basically what the jockey does 75 percent of the time and better at it.

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Re: Removing Jockies

Post by hulkvsspawn » August 15th, 2011, 9:03 am

that game is stupid and I hate it
"insert 2 capsules into vagina" <-- Mala
"centuries" <-- My dipshit brother

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