So I went and tried to make a badwater map for zf. I finally got the payload logic working and spawns working correctly. You push the cart as the survivors(red team), and the zombies(blu team), must kill all of the reds. Due to the way zf players act(trolls usually), the survivor team has very limited space to move in(generally around the area of the cart) because most of badwater is blocked off by security fences to them, whereas the zombies can move freely around badwater to strike from vantage points. I was talking to Stephen about this today, and he said he had made one a while back, but it wasn't too popular. I'm hoping the map I tried to convert to ZF gains popularity on our zf servers

Name: ZF_Badwater
Edited by: [ATG] SandvichSpy (I take no credit for the map itself, just changing some stuff here and there to make a cool zf map out of it)
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