Bots on Badwater

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Should we have bots on Badwater?

Yes
10
77%
No
3
23%
 
Total votes: 13

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PRETENDICA
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Bots on Badwater

Post by PRETENDICA » March 1st, 2013, 8:06 pm

Bots don't bother me. They get replaced when people show up. They make the server look full. We should add them.
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Arthus
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Re: Bots on Badwater

Post by Arthus » March 1st, 2013, 8:39 pm

A year ago I would have said no because the general population of tf2 players did not like bots.... Today, however, I'm not sure the average f2p'er can tell the difference between a bot and another baddie.
Last edited by Arthus on March 1st, 2013, 11:54 pm, edited 1 time in total.

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Mullet
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Re: Bots on Badwater

Post by Mullet » March 1st, 2013, 11:10 pm

WIN!!!!!

Next we need teleporters in spawn area.

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Newman
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Re: Bots on Badwater

Post by Newman » March 2nd, 2013, 3:52 pm

The builtin bot settings don't work as advertised.
<Stuff and Nonsense />

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TheKeef
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Re: Bots on Badwater

Post by TheKeef » March 2nd, 2013, 5:16 pm

meh only if it helps keep it populated, if I join and it's always bots it's soooooo bleh.
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PRETENDICA
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Re: Bots on Badwater

Post by PRETENDICA » March 2nd, 2013, 5:34 pm

Newman wrote:The builtin bot settings don't work as advertised.
What does that mean? We need another mod for the bots? Is it automatically set to use bots, and it's not working?
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Newman
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Re: Bots on Badwater

Post by Newman » March 2nd, 2013, 5:52 pm

Meaining, currently if you add bots they don't go away after so many people join like the cvar says they should.
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PRETENDICA
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Re: Bots on Badwater

Post by PRETENDICA » March 2nd, 2013, 6:16 pm

oh, ok. Yeah that's a problem. Do we know why? Is that something gameservers needs to address, or we need to find the proper mod?
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