Badwater Revival?

Post your favorite TF moments, problems, maps, and anything else.

Should we bring back badwater?

Yes
25
96%
No
1
4%
 
Total votes: 26

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PRETENDICA
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Re: Badwater Revival?

Post by PRETENDICA » February 23rd, 2013, 6:41 pm

I promise to never heal Magus.
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SanVich
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Re: Badwater Revival?

Post by SanVich » February 23rd, 2013, 6:54 pm

PRETENDICA wrote:I promise to never heal Magus.
That's das' job. Also why haven't you played yet pre? I've been waiting for the drunken rage :[
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Newman
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Re: Badwater Revival?

Post by Newman » February 23rd, 2013, 7:27 pm

SandvichSpy wrote:
Newman wrote:Losing team MVP should be installed now. But I haven't tested it.
I put that in earlier, too, but it didn't work for whatever reason :\ And I know it was the one we had on their before, because I got it from the alliedmodders topic where stephen had posted in :P
Does it work now? Because you have to disable another mod for it to work.
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SanVich
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Re: Badwater Revival?

Post by SanVich » February 23rd, 2013, 8:01 pm

Newman wrote:
SandvichSpy wrote:
Newman wrote:Losing team MVP should be installed now. But I haven't tested it.
I put that in earlier, too, but it didn't work for whatever reason :\ And I know it was the one we had on their before, because I got it from the alliedmodders topic where stephen had posted in :P
Does it work now? Because you have to disable another mod for it to work.
I read that too, but I don't think we have a map chooser plugin.

but yeah it works in game now
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Joe
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Re: Badwater Revival?

Post by Joe » February 23rd, 2013, 9:21 pm

This is a block of text that can be added to posts you make. There is a 500 character limit.

Ronald
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Re: Badwater Revival?

Post by Ronald » February 23rd, 2013, 11:56 pm

<3

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SanVich
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Re: Badwater Revival?

Post by SanVich » February 24th, 2013, 12:08 am

Hey, John Calibur suggested to me that we should enable bots when the player count is low, so it's a bit more inviting to newbies, rather than a dead server. Thoughts?
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TheKeef
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Re: Badwater Revival?

Post by TheKeef » February 24th, 2013, 12:12 am

SandvichSpy wrote:Hey, John Calibur suggested to me that we should enable bots when the player count is low, so it's a bit more inviting to newbies, rather than a dead server. Thoughts?
I hate bots, and avoid games that have them, in favor of player populations. If it helps jumpstart the server pop constantly, yes, if not, no.
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Murbuto
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Re: Badwater Revival?

Post by Murbuto » February 24th, 2013, 9:57 am

No bots. ATG badwater is renowned for being a server with experienced players. Having stupid bots will detract from that image.
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Molimo
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Re: Badwater Revival?

Post by Molimo » February 24th, 2013, 10:20 am

Bots are normally only there for the first 6-8 players. so it keeps the server populated. once someone joins, it takes over a bot. so after there's more than 6-8 people on the server, there aren't anymore bots.

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Mullet
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Re: Badwater Revival?

Post by Mullet » February 24th, 2013, 12:02 pm

Server runs great, had a fun time playing with you guys again.

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SanVich
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Re: Badwater Revival?

Post by SanVich » February 24th, 2013, 1:39 pm

Ok guys, with joe moving the forum and stats to a new paid host, here is the updated cost of everything:

http://forums.addictiontogaming.com/vie ... p?f=3&t=35
Month Costs - Prices are in US Dollars
Domains: $1/month
Web Hosting: $25/month

Mumble: $4/month
Team Fortress 2 (24/7 Badwater): $24/month
Team Fortress 2 (Zombie Fortress): $24/month

Monthly costs: approx. $78
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SanVich
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Re: Badwater Revival?

Post by SanVich » February 25th, 2013, 10:22 am

Edited the advertisements mod on the BadWater server so one message displays every minute instead of 1 every 30 seconds.
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Mala
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Re: Badwater Revival?

Post by Mala » February 25th, 2013, 1:28 pm

I miss you guys :)

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Kitten
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Re: Badwater Revival?

Post by Kitten » February 25th, 2013, 2:51 pm

I wrote a reply to this... It appears to not be here anymore... I don't know why... I also donated but it didn't put my in game name or my steam ID with it.
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