Badwater Revival?

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Should we bring back badwater?

Yes
25
96%
No
1
4%
 
Total votes: 26

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Bill O'Rly
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Re: Badwater Revival?

Post by Bill O'Rly » February 20th, 2013, 10:18 pm

TheKeef wrote:
Bill O'Rly wrote:
PRETENDICA wrote:Balance. There has to be balance.
^^^^This man has it right. The server needs to be Fair and Balanced.
Im'a balance my balls on ur chin, yeah, I am...
ah must be a regular Wednesday night for all of you in Oklahoma. Enjoy your Eddie Sutton - Bob Stoops pity circle jerk.

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Magus
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Re: Badwater Revival?

Post by Magus » February 20th, 2013, 10:48 pm

LOL
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TheKeef
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Re: Badwater Revival?

Post by TheKeef » February 21st, 2013, 12:38 am

Tell a chick let's 68 and I'll owe you one. 68.
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Newman
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Re: Badwater Revival?

Post by Newman » February 21st, 2013, 8:37 am

232.
<Stuff and Nonsense />

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SanVich
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Re: Badwater Revival?

Post by SanVich » February 21st, 2013, 10:51 am

Hey, would you guys care if I put in the colored chat for donors plugin? It lets you change your chat color to be team colored, green, light green, yellow, and a random setting (of those previously mentioned colors)
All-talk is not for twitter updates. Microphones are not suppositories. Learn it.
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Newman
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Re: Badwater Revival?

Post by Newman » February 21st, 2013, 10:53 am

Lets get the server running then we can tweek it with astetics/fun mods.
<Stuff and Nonsense />

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Newman
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Re: Badwater Revival?

Post by Newman » February 21st, 2013, 7:01 pm

169.

gigity
<Stuff and Nonsense />

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Magus
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Re: Badwater Revival?

Post by Magus » February 21st, 2013, 7:55 pm

GET THE FKING SERVER UP WJFPIOWEJFOPIWEJOPFE
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SanVich
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Re: Badwater Revival?

Post by SanVich » February 21st, 2013, 8:22 pm

Magus wrote:GET THE FKING SERVER UP WJFPIOWEJFOPIWEJOPFE
We require additional pylons.

Also if you donate now you get early beta access to the server and future dlc's*




*origin account required
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Magus
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Re: Badwater Revival?

Post by Magus » February 21st, 2013, 9:27 pm

I will kill you all.
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SanVich
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Re: Badwater Revival?

Post by SanVich » February 21st, 2013, 10:52 pm

Heh, it's crazy man. I proposed this on monday, and we're going to have a server by friday...the power of speaking up my friends.
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PRETENDICA
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Re: Badwater Revival?

Post by PRETENDICA » February 22nd, 2013, 2:28 am

If this thing is up and running by this weekend, I suggest we not go public for a week, or at least until we have a solid runthru or 3. That way we can get any kinks out before we say, "Hey we're back!", then have a bunch of stupid shit that makes us have to reboot the server a bunch of times. Last thing we want is a flop for a relaunch.

Practice makes perfect, kids.
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SanVich
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Re: Badwater Revival?

Post by SanVich » February 22nd, 2013, 7:26 am

PRETENDICA wrote:If this thing is up and running by this weekend, I suggest we not go public for a week, or at least until we have a solid runthru or 3. That way we can get any kinks out before we say, "Hey we're back!", then have a bunch of stupid shit that makes us have to reboot the server a bunch of times. Last thing we want is a flop for a relaunch.

Practice makes perfect, kids.
Then maybe I'll test it this afternoon so its all ready by tonight. Assuming peeps be on.
All-talk is not for twitter updates. Microphones are not suppositories. Learn it.
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Das Forscher
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Re: Badwater Revival?

Post by Das Forscher » February 22nd, 2013, 9:17 am

I forgot to mention something. I know somebody mentioned random crits earlier, and I wanted to bring up damage spread. I don't remember for sure, but isn't that a serverside setting?

If you all are planning on setting up the server with quickjoin, I think they should both be off if it doesn't interfere with getting the server populated. Damage spread is just as lame as random crits.

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Newman
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Re: Badwater Revival?

Post by Newman » February 22nd, 2013, 11:33 am

205:
<Stuff and Nonsense />

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