Badwater Revival?

Post your favorite TF moments, problems, maps, and anything else.

Should we bring back badwater?

Yes
25
96%
No
1
4%
 
Total votes: 26
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madmattd
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Re: Badwater Revival?

Post by madmattd » February 22nd, 2013, 8:26 pm

Keep Quick Play.

Seriously.

Yea, we all hate random crits and damage spread, but I guarantee, without quickplay, the server will completely die inside a month. WITH it, we may even get an influx of new people joining ATG.
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Re: Badwater Revival?

Post by PRETENDICA » February 22nd, 2013, 9:08 pm

madmattd wrote:Keep Quick Play.

Seriously.

Yea, we all hate random crits and damage spread, but I guarantee, without quickplay, the server will completely die inside a month. WITH it, we may even get an influx of new people joining ATG.
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Re: Badwater Revival?

Post by Arthus » February 23rd, 2013, 1:09 pm

I had a good time in the little bit that I played. As far as server plugins go though, I would like to see the losing teams MVPs. Other than that Im extremely happy to see the instant uber charge for meds and the all talk button are working. Hope to see you guys tonight.
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Re: Badwater Revival?

Post by Magus » February 23rd, 2013, 1:10 pm

I have to echo the losing team MVP mod and STATS
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Stephen
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Re: Badwater Revival?

Post by Stephen » February 23rd, 2013, 2:54 pm

TheKeef wrote:
Youll notice the server dies after crap like this... so let's switch teams to avoid it sooner, not later.

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this shit was the end of the server last time, all the hot shots dont want to switch to the loosing team. so pull your fuckin heads out of your asses and play even, dont rely on the auto balance to sort out the teams cause it doesnt fuckin know how good you are.

the servers life will depend on you and how you treat new people

espically the medics dont just go grabbin on to magus's cock or anyone elses heal everyone shit like that reflects hard on new people
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Re: Badwater Revival?

Post by Newman » February 23rd, 2013, 6:06 pm

Losing team MVP should be installed now. But I haven't tested it.
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Re: Badwater Revival?

Post by PRETENDICA » February 23rd, 2013, 6:41 pm

I promise to never heal Magus.
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Newman
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Re: Badwater Revival?

Post by Newman » February 23rd, 2013, 7:27 pm

SandvichSpy wrote:
Newman wrote:Losing team MVP should be installed now. But I haven't tested it.
I put that in earlier, too, but it didn't work for whatever reason :\ And I know it was the one we had on their before, because I got it from the alliedmodders topic where stephen had posted in :P
Does it work now? Because you have to disable another mod for it to work.
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Re: Badwater Revival?

Post by Joe » February 23rd, 2013, 9:21 pm

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Re: Badwater Revival?

Post by Ronald » February 23rd, 2013, 11:56 pm

<3
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TheKeef
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Re: Badwater Revival?

Post by TheKeef » February 24th, 2013, 12:12 am

SandvichSpy wrote:Hey, John Calibur suggested to me that we should enable bots when the player count is low, so it's a bit more inviting to newbies, rather than a dead server. Thoughts?
I hate bots, and avoid games that have them, in favor of player populations. If it helps jumpstart the server pop constantly, yes, if not, no.
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Re: Badwater Revival?

Post by Murbuto » February 24th, 2013, 9:57 am

No bots. ATG badwater is renowned for being a server with experienced players. Having stupid bots will detract from that image.
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Re: Badwater Revival?

Post by Molimo » February 24th, 2013, 10:20 am

Bots are normally only there for the first 6-8 players. so it keeps the server populated. once someone joins, it takes over a bot. so after there's more than 6-8 people on the server, there aren't anymore bots.
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Re: Badwater Revival?

Post by Mullet » February 24th, 2013, 12:02 pm

Server runs great, had a fun time playing with you guys again.
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Mala
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Re: Badwater Revival?

Post by Mala » February 25th, 2013, 1:28 pm

I miss you guys :)
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