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Re: Badwater Revival?

Posted: February 20th, 2013, 10:18 pm
by Bill O'Rly
TheKeef wrote:
Bill O'Rly wrote:
PRETENDICA wrote:Balance. There has to be balance.
^^^^This man has it right. The server needs to be Fair and Balanced.
Im'a balance my balls on ur chin, yeah, I am...
ah must be a regular Wednesday night for all of you in Oklahoma. Enjoy your Eddie Sutton - Bob Stoops pity circle jerk.

Re: Badwater Revival?

Posted: February 20th, 2013, 10:48 pm
by Magus
LOL

Re: Badwater Revival?

Posted: February 21st, 2013, 12:38 am
by TheKeef
Tell a chick let's 68 and I'll owe you one. 68.

Re: Badwater Revival?

Posted: February 21st, 2013, 8:37 am
by Newman
232.

Re: Badwater Revival?

Posted: February 21st, 2013, 10:53 am
by Newman
Lets get the server running then we can tweek it with astetics/fun mods.

Re: Badwater Revival?

Posted: February 21st, 2013, 7:01 pm
by Newman
169.

gigity

Re: Badwater Revival?

Posted: February 21st, 2013, 7:55 pm
by Magus
GET THE FKING SERVER UP WJFPIOWEJFOPIWEJOPFE

Re: Badwater Revival?

Posted: February 21st, 2013, 9:27 pm
by Magus
I will kill you all.

Re: Badwater Revival?

Posted: February 22nd, 2013, 2:28 am
by PRETENDICA
If this thing is up and running by this weekend, I suggest we not go public for a week, or at least until we have a solid runthru or 3. That way we can get any kinks out before we say, "Hey we're back!", then have a bunch of stupid shit that makes us have to reboot the server a bunch of times. Last thing we want is a flop for a relaunch.

Practice makes perfect, kids.

Re: Badwater Revival?

Posted: February 22nd, 2013, 9:17 am
by Das Forscher
I forgot to mention something. I know somebody mentioned random crits earlier, and I wanted to bring up damage spread. I don't remember for sure, but isn't that a serverside setting?

If you all are planning on setting up the server with quickjoin, I think they should both be off if it doesn't interfere with getting the server populated. Damage spread is just as lame as random crits.

Re: Badwater Revival?

Posted: February 22nd, 2013, 11:33 am
by Newman
205:

Re: Badwater Revival?

Posted: February 22nd, 2013, 1:03 pm
by TheKeef
Das Forscher wrote:I forgot to mention something. I know somebody mentioned random crits earlier, and I wanted to bring up damage spread. I don't remember for sure, but isn't that a serverside setting?

If you all are planning on setting up the server with quickjoin, I think they should both be off if it doesn't interfere with getting the server populated. Damage spread is just as lame as random crits.
I think it was said earlier things like this might be default for awhile. I dunno, I have played both and don't care, really.

Re: Badwater Revival?

Posted: February 22nd, 2013, 2:07 pm
by Das Forscher
Ah, I didn't notice that list. I do think that turning those things off had a positive impact on gameplay in the old badwater server. Maybe at some point in the near future there could be a poll to see what people want, but if quickplay would help get the server on its feet I don't think these things are worth forgoing that.

Re: Badwater Revival?

Posted: February 22nd, 2013, 2:22 pm
by Magus
Yeah damage spread and crits are pretty gay...

Re: Badwater Revival?

Posted: February 22nd, 2013, 5:24 pm
by TheKeef
SandvichSpy wrote:Hmm...got our first hacker of the day, namechanging, speedhacking, aimbotting heavy. :|
I didnt see it , but you got owned by me I know that :P. Server played good , I only had one lag spike and that was early and never repeated.

Also :

Youll notice the server dies after crap like this... so let's switch teams to avoid it sooner, not later.

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