Badwater Revival?

Post your favorite TF moments, problems, maps, and anything else.

Should we bring back badwater?

Yes
25
96%
No
1
4%
 
Total votes: 26
User avatar
Newman
Founder
Posts: 2253
Joined: June 14th, 2009, 12:33 am
Ingame Name: [ATG] Newman
SteamID: STEAM_0:1:5580905
Location: Fort Frances, Ontario
Contact:

Re: Badwater Revival?

Post by Newman » February 20th, 2013, 9:16 am

24 slot
GS: $23.95/month
NFO: $26.39/month
$2.44 difference per month

32 slot
GS: $31.95/month
NFO: $35.19/month
$3.24 difference per month

So the question to Magus is, what is special about NFO and is it worth the 2.50-3.25 per month extra?
That is also not including any extra services through NFO, they also charge you $2.99 for HLStatsX:CE which is free if you do it yourself under other providers. I'm guessing they only charge you because they have to deal with support/setup. Apparently there are options to up the $35 to $60 a month >.<
<Stuff and Nonsense />
User avatar
Magus
Manager
Posts: 1003
Joined: August 12th, 2009, 9:44 pm
Ingame Name: [ATG] Mäġůş
SteamID: STEAM_0:0:17489579
Location: WI

Re: Badwater Revival?

Post by Magus » February 20th, 2013, 11:31 am

Well, the only really huge difference with NFO is you get a high fidelity server guaranteed. Everyone will get a good connection, the server will have a good response time, and it (i THINK) will be a dedi no matter what, not shared. Basically it's just an extremely high quality server. That being said, it may be best to start with a gameservers server and then see what happens after that.
Image
Image
Image
Image
User avatar
Newman
Founder
Posts: 2253
Joined: June 14th, 2009, 12:33 am
Ingame Name: [ATG] Newman
SteamID: STEAM_0:1:5580905
Location: Fort Frances, Ontario
Contact:

Re: Badwater Revival?

Post by Newman » February 20th, 2013, 11:39 am

What I read they still share servers but probably not as much as other companies, they do offer additional services to up the processing power and stuff, hence why the price could jump so much.

Something to remember is that if we go with one and switch to the other down the line, that IP address is lost. What we might be able to do is setup a DNS entry to point say badwater.atg.xxx to 123.123.123.123 so if the IP changes and you were using the name instead of the direct IP it wouldn't change for you, but I don't know that many people enter the name vs the IP.

Yeah I'd say 24.
<Stuff and Nonsense />
User avatar
Newman
Founder
Posts: 2253
Joined: June 14th, 2009, 12:33 am
Ingame Name: [ATG] Newman
SteamID: STEAM_0:1:5580905
Location: Fort Frances, Ontario
Contact:

Re: Badwater Revival?

Post by Newman » February 20th, 2013, 1:01 pm

SandvichSpy wrote:Dat gnome puking a rainbow...
Blargh (tm)
<Stuff and Nonsense />
User avatar
Magus
Manager
Posts: 1003
Joined: August 12th, 2009, 9:44 pm
Ingame Name: [ATG] Mäġůş
SteamID: STEAM_0:0:17489579
Location: WI

Re: Badwater Revival?

Post by Magus » February 20th, 2013, 1:44 pm

I'd say most DEFINITELY a 24-man. No reason to do a 32 man right now, esp. w/ random crits enabled. So when are we planning on launching the server?

Also, START USING THESE FORUMS AGAIN EVERYONE.
Image
Image
Image
Image
User avatar
madmattd
Admin
Posts: 780
Joined: October 9th, 2009, 7:00 pm
Ingame Name: [ATG] madmattd
SteamID: STEAM_0:0:22659932
Location: MA

Re: Badwater Revival?

Post by madmattd » February 20th, 2013, 4:32 pm

32-man is crap.

24 ftw.

TF2 is bloated/laggy enough without the extra overhead of 8 more peeps. Ran pretty fine on 24-man last time I played.
"Chinese Sentries - they're cheap, crappy, and have little lights on the top!" - Pretendica
User avatar
Stephen
Founder
Posts: 1646
Joined: June 14th, 2009, 12:35 am
Ingame Name: [ATG] ﯖҭϵҏӊϵɳ
SteamID: STEAM_0:1:8566258

Re: Badwater Revival?

Post by Stephen » February 20th, 2013, 6:07 pm

the bigger issuse on server decision is the support, if your not running the dedicated yourself youll be contacting support often no matter who you go with.

and from our past experiance game servers is pretty spot on
User avatar
PRETENDICA
Manager
Posts: 818
Joined: June 26th, 2009, 8:48 am
Ingame Name: [ATG] PRETENDICA
SteamID: STEAM:0:0:17130959
Location: Lincoln, Nebraska

Re: Badwater Revival?

Post by PRETENDICA » February 20th, 2013, 7:33 pm

Does that mean the nFO ones have bad customer support? If it's the same, support wise, we should spend the couple extra bucks and get the best server possible. Last thing I want to hear if we start back up is how laggy it is. STFU, Guam.
Image <---Thanks, Tahko!
User avatar
Stephen
Founder
Posts: 1646
Joined: June 14th, 2009, 12:35 am
Ingame Name: [ATG] ﯖҭϵҏӊϵɳ
SteamID: STEAM_0:1:8566258

Re: Badwater Revival?

Post by Stephen » February 20th, 2013, 7:51 pm

I never heard of them till magus suggested so i dont know, i was just meaning that we have good history with game servers, so can either take a gamble or stick with what we know
Das Forscher
Admin
Posts: 63
Joined: September 27th, 2009, 7:23 pm
Ingame Name: Das Forscher
SteamID: STEAM:0:0:10843303

Re: Badwater Revival?

Post by Das Forscher » February 20th, 2013, 8:09 pm

I haven't launched TF2 since last june or played any significant hours in probably a year or more, but if ATG badwater goes back up I will reinstall the game and start playing a bit again. I would be happy to make dedicated donations as well.

I would really like to see this work out. I would love to see some of the old faces again. I think the hayday of ATG badwater as I remember it was in winter 2009ish. That makes me feel old.

Like some other people have said, I generally can't play as much as I could then, at least on weeknights. But I am interested in seeing this happen. I'm getting all misty eyed and shit just reading this thread.

Going to be watching this thread closely.
User avatar
Magus
Manager
Posts: 1003
Joined: August 12th, 2009, 9:44 pm
Ingame Name: [ATG] Mäġůş
SteamID: STEAM_0:0:17489579
Location: WI

Re: Badwater Revival?

Post by Magus » February 20th, 2013, 8:17 pm

NFO's pretty popular. Been around for awhile and have accrued quite a following. It doesn't matter to me if we don't go w/ NFO though, I know it's more expensive and it might be a tough sell on whether it's worth it. I've had an NFO server for mumble for a long time though and their support seemed second to none.
Image
Image
Image
Image
User avatar
madmattd
Admin
Posts: 780
Joined: October 9th, 2009, 7:00 pm
Ingame Name: [ATG] madmattd
SteamID: STEAM_0:0:22659932
Location: MA

Re: Badwater Revival?

Post by madmattd » February 20th, 2013, 8:23 pm

Das Forscher wrote:I think the hayday of ATG badwater as I remember it was in winter 2009ish. That makes me feel old.
More or less to #1 (it really went into 2010 pretty far too, but half that WAS winter, lol), and agreed on #2 :D


With the upcoming cluster-bomb that is about to descend on TF2 (SteamPipe), I'd suggest maybe we wait until that's been released and the major issues ironed out? Otherwise we'd possibly get a server up, start getting it busy, and then the whole thing goes to crap thanks to Valve changes, and once its fixed like a month later (good 'ol Valve time there) we have to start the whole thing all over again. Thoughts?
"Chinese Sentries - they're cheap, crappy, and have little lights on the top!" - Pretendica
User avatar
Newman
Founder
Posts: 2253
Joined: June 14th, 2009, 12:33 am
Ingame Name: [ATG] Newman
SteamID: STEAM_0:1:5580905
Location: Fort Frances, Ontario
Contact:

Re: Badwater Revival?

Post by Newman » February 20th, 2013, 8:57 pm

68.
<Stuff and Nonsense />
User avatar
Magus
Manager
Posts: 1003
Joined: August 12th, 2009, 9:44 pm
Ingame Name: [ATG] Mäġůş
SteamID: STEAM_0:0:17489579
Location: WI

Re: Badwater Revival?

Post by Magus » February 20th, 2013, 9:21 pm

What does 68 mean Newman. Also can we please. Get. The. Server. UP.
Image
Image
Image
Image
User avatar
Newman
Founder
Posts: 2253
Joined: June 14th, 2009, 12:33 am
Ingame Name: [ATG] Newman
SteamID: STEAM_0:1:5580905
Location: Fort Frances, Ontario
Contact:

Re: Badwater Revival?

Post by Newman » February 20th, 2013, 9:48 pm

I'll never tell.
<Stuff and Nonsense />
Post Reply