Demo Cap?

Post your favorite TF moments, problems, maps, and anything else.

Should we cap the demo

3
10
26%
4
3
8%
5
0
No votes
No
18
47%
Whats a demo
7
18%
 
Total votes: 38
User avatar
Dannarhetoshi
Donor
Posts: 20
Joined: September 18th, 2009, 1:13 am
Ingame Name: [El!te]Dannarhetosh!
SteamID: STEAM_0:0:896670
Location: Kansas City

Re: Demo Cap?

Post by Dannarhetoshi »

Magus10112 wrote:No.

When I play any class other then demo, my goal is to either:

A. Kill an enemy medic who has an Uber/Kritz ready to deploy

B. Kill an enemy medic/demo who has a kritz deployed
or
C. Kill spamming demo's.

Stop complaining and learn how to combat them. Become a better player, period. Don't ask for restrictions just because you can't adapt.
*thumbs up*
Case: Antec 900
Mobo: Foxconn Socket AM2, SB 790FX
CPU: AMD Phenom 2 940 @ 3.4 ghz w/ Zalman 92mm cooler
Memory: Platinum OCZ 4gb ddr2 1066 5-5-5-15
GFX: HD 4870x2 @ 780core /930memory
HDD: 250gb WD, 320gb WD
Optical: HP Litescribe Media Combo. DVD +- RW 16x, CD 48x
Monitor: 26" Samsung 5ms resp
Keyboard: Logitech G15
Mouse: Logitiech G7
Headset: Creative Fatal1ty 5.1 USB gaming
Mousepad: Allsop metal gaming

Image
User avatar
ROFL WAFFLE
Admin
Posts: 91
Joined: September 13th, 2009, 10:49 pm
Ingame Name: ROFL WAFFLE
SteamID: STEAM_0:0:11162575
Location: Georgia

Re: Demo Cap?

Post by ROFL WAFFLE »

It's not about adaption when you play the same map 24/7. It would be different if we had a lot of demos and changed maps where other classes have the advantage. People just spray and pray around corners and that's about all you see. Just seeing that 11people have voted for limiting should mean something all things considered. 24/7 Badwater has too many spam spots that ruin the game for everyone else. I'd just assume limiting all classes to 2 people.
Image
Image
Image
User avatar
Kitten
Admin
Posts: 254
Joined: July 2nd, 2009, 6:01 pm
Ingame Name: Fluffy Harmless Kitten
SteamID: STEAM_0:1:1508078

Re: Demo Cap?

Post by Kitten »

I just don't think there's ever a reason to have more than 3 of any one class at a time.
Image
Image
"babies come out of the titities"~<3 Lemoxe
"all talk is not for twitter updates"~Stephen
User avatar
TheKeef
Admin
Posts: 565
Joined: October 7th, 2009, 10:40 am
Ingame Name: Lawyers Guns & Money
Location: Okc
Contact:

Re: Demo Cap?

Post by TheKeef »

ROFL WAFFLE wrote: I'd just assume limiting all classes to 2 people.
Not a fun idea really man. And your math about 11 people voting for a limit.
21 voted no or abstained in their own way ;P.

Thats a 2/3 majority.
Last edited by TheKeef on October 19th, 2009, 2:45 pm, edited 1 time in total.
Image
ImageImage

Stage IV T-Cell Lymphoblastic Lymphoma Survivor, Cancer Killing Ninja Motherfucker.
User avatar
TheKeef
Admin
Posts: 565
Joined: October 7th, 2009, 10:40 am
Ingame Name: Lawyers Guns & Money
Location: Okc
Contact:

Re: Demo Cap?

Post by TheKeef »

Kitten wrote:I just don't think there's ever a reason to have more than 3 of any one class at a time.
Meh, I remember a recent Heavy/Medic rickroll on server that was hilarious, well planned, and victorious (and noone who got rolled really cried, except in laughter.)

With a limit like that, fun would have been canceled out for bitching. Never a good idea.
Image
ImageImage

Stage IV T-Cell Lymphoblastic Lymphoma Survivor, Cancer Killing Ninja Motherfucker.
User avatar
Doombull
Donor
Posts: 13
Joined: August 30th, 2009, 9:34 pm
Ingame Name: Doombull
SteamID: STEAM_0:0:19555194
Location: Las Vegas, Nevada

Re: Demo Cap?

Post by Doombull »

flickenmaste wrote:if you do I should get immunity cause I dont use stickys :)
I like how you say that but yet in your sig, you clearly killed someone with stickys. I lawled.

Anyway I vote no but if it is limited i'd say 4 is a good number. Demoman is one of my favorite classes and I admit Demo's who camp can be a real pain in the butt.
Post Reply