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Installed Mods

Posted: July 27th, 2011, 10:30 am
by Newman

Re: Installed Mods

Posted: July 27th, 2011, 12:18 pm
by Joe
SDK Hooks is on Badwater too because SuperLogs needs it

Re: Installed Mods

Posted: July 27th, 2011, 12:49 pm
by Newman
I think thats all the mods we have tho.

Re: Installed Mods

Posted: July 29th, 2011, 1:39 am
by IM A COMPUTAH
Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:

http://forums.alliedmods.net/showthread.php?p=1068825

Re: Installed Mods

Posted: July 29th, 2011, 6:22 pm
by IM A COMPUTAH
SandvichSpy wrote:
IM A COMPUTAH wrote:Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:

http://forums.alliedmods.net/showthread.php?p=1068825
Is it just entrances, or can they do exits as well? Because I've seen engi's grief on BW before with an exit in that one doorway that let spies get in the spawn.
It is just entrances. Offensive engineers can still grief though because there is that spot that lets you build anything in the spawn on badwater.

Re: Installed Mods

Posted: July 29th, 2011, 6:32 pm
by Tahko
While I like this idea, being able to kill teleporters was intended. So, I say we leave that mod out.

Re: Installed Mods

Posted: July 29th, 2011, 7:53 pm
by SirDumpling
+1 Tahko. Killing teleporters is a fair strat, just annoying.