General
SourceMod: http://www.sourcemod.net/
MetaMod Source: http://www.sourcemm.net/
SourceBans: http://www.sourcebans.net/
SDK Hooks: http://forums.alliedmods.net/showthread.php?t=106748
Player All Talk: http://forums.alliedmods.net/showthread.php?p=648899
Badwater Specific
Prop Bonus Round: http://forums.alliedmods.net/showthread.php?p=1096024
Ubercharged Setup: http://forums.alliedmods.net/showthread.php?p=1107776
gScramble: http://forums.alliedmods.net/showthread.php?t=89136
HLstatsX: http://www.hlxce.com/
ZF Specific
Zombie Fortress: http://forums.alliedmods.net/showthread.php?t=131282
Installed Mods
- Newman
- Founder
- Posts: 2253
- Joined: June 14th, 2009, 12:33 am
- Ingame Name: [ATG] Newman
- SteamID: STEAM_0:1:5580905
- Location: Fort Frances, Ontario
- Contact:
Installed Mods
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- Joe
- Founder
- Posts: 574
- Joined: June 14th, 2009, 12:58 am
- Ingame Name: [ATG] Joe
- SteamID: STEAM_0:0:3883133
- Location: Toronto, Ontario
- Contact:
Re: Installed Mods
SDK Hooks is on Badwater too because SuperLogs needs it
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- Donor
- Posts: 135
- Joined: August 14th, 2010, 11:40 pm
- Ingame Name: IM A COMPUTAH
- SteamID: STEAM:0:0:00000
- Location: New Jersey
Re: Installed Mods
Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:
http://forums.alliedmods.net/showthread.php?p=1068825
http://forums.alliedmods.net/showthread.php?p=1068825
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- Donor
- Posts: 135
- Joined: August 14th, 2010, 11:40 pm
- Ingame Name: IM A COMPUTAH
- SteamID: STEAM:0:0:00000
- Location: New Jersey
Re: Installed Mods
It is just entrances. Offensive engineers can still grief though because there is that spot that lets you build anything in the spawn on badwater.SandvichSpy wrote:Is it just entrances, or can they do exits as well? Because I've seen engi's grief on BW before with an exit in that one doorway that let spies get in the spawn.IM A COMPUTAH wrote:Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:
http://forums.alliedmods.net/showthread.php?p=1068825
- Tahko
- Admin
- Posts: 898
- Joined: September 30th, 2009, 11:36 pm
- Ingame Name: ᴅɢz! Hartmann
- SteamID: STEAM:0:1:20888205
Re: Installed Mods
While I like this idea, being able to kill teleporters was intended. So, I say we leave that mod out.
- SirDumpling
- Admin
- Posts: 227
- Joined: July 1st, 2009, 5:42 am
- Ingame Name: Dragoon
- SteamID: STEAM:0:0:00000
Re: Installed Mods
+1 Tahko. Killing teleporters is a fair strat, just annoying.