Installed Mods

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Newman
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Installed Mods

Post by Newman » July 27th, 2011, 10:30 am

<Stuff and Nonsense />

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Joe
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Re: Installed Mods

Post by Joe » July 27th, 2011, 12:18 pm

SDK Hooks is on Badwater too because SuperLogs needs it
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Re: Installed Mods

Post by Newman » July 27th, 2011, 12:49 pm

I think thats all the mods we have tho.
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Re: Installed Mods

Post by IM A COMPUTAH » July 29th, 2011, 1:39 am

Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:

http://forums.alliedmods.net/showthread.php?p=1068825

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Re: Installed Mods

Post by SanVich » July 29th, 2011, 11:03 am

IM A COMPUTAH wrote:Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:

http://forums.alliedmods.net/showthread.php?p=1068825
Is it just entrances, or can they do exits as well? Because I've seen engi's grief on BW before with an exit in that one doorway that let spies get in the spawn.
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Re: Installed Mods

Post by IM A COMPUTAH » July 29th, 2011, 6:22 pm

SandvichSpy wrote:
IM A COMPUTAH wrote:Here's a plugin that I think should be worth looking at for the badwater server. This plugin allows engineers to build their teleporter entrances in their spawns. No more red demos camping spawn, and makes being a spy harder as well:

http://forums.alliedmods.net/showthread.php?p=1068825
Is it just entrances, or can they do exits as well? Because I've seen engi's grief on BW before with an exit in that one doorway that let spies get in the spawn.
It is just entrances. Offensive engineers can still grief though because there is that spot that lets you build anything in the spawn on badwater.

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Re: Installed Mods

Post by Tahko » July 29th, 2011, 6:32 pm

While I like this idea, being able to kill teleporters was intended. So, I say we leave that mod out.

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Re: Installed Mods

Post by SirDumpling » July 29th, 2011, 7:53 pm

+1 Tahko. Killing teleporters is a fair strat, just annoying.

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