1.8 Trailer

What a nice housssssssssssssssssssse you have there.
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1.8 Trailer

Post by Newman » September 6th, 2011, 9:07 am

<Stuff and Nonsense />

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Re: 1.8 Trailer

Post by SanVich » September 6th, 2011, 10:30 pm

http://notch.tumblr.com/post/9896830082 ... -whats-fun
Notch wrote: You know what’s fun?

Game development is fun. There’s programming, design, testing and just plain good old silliness. Here’s a brief snapshot - a retelling of what I did this weekend!

I was putting in a few extra hours on Minecraft this weekend, refactoring code so biomes could directly decorate the terrain themselves rather than having the terrain check the biomes manually. That type of work is mostly just busy work, so it wasn’t very interesting from a design perspective, but it was very rewarding form a programming perspective. Things were starting to fall into place, and biomes became much “cleaner”.

One of the results of that was the first draft of a swamp biome, which I posted a screenshot of. I got crazy amounts of great feedback on how to make it look swampier (it kinda looks like a happy grove at the moment), and almost all of them are entirely doable by only changing the SwampBiome.java class. Feels good!

While testing the biome code, I started running out of food in the game and started hunting animals. Cows would just stand there, looking at me as I mashed them over and over to get their precious loot, so I figured I’d just make that mechanic a bit more fun. Four lines of code later, and animals now flee randomly after taking damage. Hunting animals suddenly became a lot more fun and morally questionable as pigs would storm off grunting and chicken (or whatever the heck they are) would jump into ravines. But the real fun came later on.

Someone tweeted me about a joking campaign to add 3d modeled snouts to the pigs in Minecraft, so I did. While doing so, I groaned at how the Cube class has an “addBox” method that actually means “replaceBox”, and how it really should be a “Shape” class with an “addBox” method that actually does what it says. Right now every box in a model has to be individually animated to match the part it’s attached to, and there’s no grouping or hierarcy. This is the reason why the horns on the cows are in the wrong location sometimes. I didn’t fix the code for this, as I was running out of weekend, but I made a mental note to fix it asap.

Reddit loved my pic of a pig with a 3d snout. I got sooo much precious link karma.

Back to doing some further testing. I was exploring a forest biome, hit upon a river cutting through it, and walked over a small hill. On the other side, a wolf was chasing a sheep, but the sheep was running away. I didn’t have this in mind when I wrote the code to make mobs flee, but it ended up giving me an unexpected experience of having some kind of echo system of competing behaviors in various animals, and it just felt.. nice. It made me realize we should explore more mob to mob interactions, and have more chaotic competing behavior.

I’m doing a high priority secret project this week (a prototype for a future possible project), but I already have at least three things I want to work on as soon as I get back on Minecraft work next week.

The reason it’s still fun is you. The community. Thank you. <3
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Re: 1.8 Trailer

Post by Tahko » September 10th, 2011, 5:38 pm

z0mg. so slenderman is really coming?!? :D

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Re: 1.8 Trailer

Post by Light Of Darkness » September 10th, 2011, 11:54 pm

early build of 1.8 got leaked

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Re: 1.8 Trailer

Post by Newman » September 11th, 2011, 10:42 am

<Stuff and Nonsense />

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Re: 1.8 Trailer

Post by Newman » September 14th, 2011, 9:02 am

1.8 The Adventure Update (part1) is out
http://mcupdate.tumblr.com/post/1019925 ... t-beta-1-8

+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine
<Stuff and Nonsense />

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Re: 1.8 Trailer

Post by SanVich » September 14th, 2011, 11:33 am

What does it mean by part 1? Is there going to be a second part later or is part 2 the 1.9 update?
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Re: 1.8 Trailer

Post by Newman » September 14th, 2011, 11:40 am

Well like the experience doesn't do anything currently and the NPC villages are empty.
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Re: 1.8 Trailer

Post by SanVich » September 14th, 2011, 2:03 pm

Newman wrote:Well like the experience doesn't do anything currently and the NPC villages are empty.
http://www.minecraftwiki.net/wiki/Upcoming_Features

Looks like experience and npc's for the villages are going to be in 1.9
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Re: 1.8 Trailer

Post by Newman » September 14th, 2011, 2:32 pm

Hence, Adventure update part 1.
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Re: 1.8 Trailer

Post by Tahko » September 15th, 2011, 2:11 am

Wait...
- Removed Herobrine
That's a joke, right...?

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Re: 1.8 Trailer

Post by SanVich » September 16th, 2011, 11:32 am

Tahko wrote:Wait...
- Removed Herobrine
That's a joke, right...?
Yeah. He removed herobrine in 1.7.2 and 1.7.3, before shortly editing it out like 3 hours later :P
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