1.1 Patch

Zerg rush bish.
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Magus
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1.1 Patch

Post by Magus »

Pretty gay, nerfed shit that didn't need to be, didn't nerf shit that DID need to be *MMM balls*.
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Re: 1.1 Patch

Post by Light Of Darkness »

What i didn't get was the zealot nerf.

Toss is weak enough in the early game.
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Re: 1.1 Patch

Post by madmattd »

Agreed. Now rays have been nerfed (needed nerf imo, but I think they went overboard with it)
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Re: 1.1 Patch

Post by SirDumpling »

Not really. Toss could/can hold off most pushes with relative ease, unless a zerg 6pools on steppes or something.
Things are looking pretty balanced right now. Terran isn't OP anymore, and Zerg now has a chance to shine.
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Re: 1.1 Patch

Post by Light Of Darkness »

SirDumpling wrote:Not really. Toss could/can hold off most pushes with relative ease, unless a zerg 6pools on steppes or something.
Things are looking pretty balanced right now. Terran isn't OP anymore, and Zerg now has a chance to shine.
Balance? IN MY TERRAN?

UNTHINKABLE. I WOULDN'T THINK OF IT.

In fact David Kim is thinking of BUFFING Terran.
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Re: 1.1 Patch

Post by SirDumpling »

It's still too early to make any more balance changes.
In the GSL, 7 of the top 16 were Zerg, 3 Protoss, and 6 Terran. As far as i know, that's the best Zerg show-out there's been in a major tournament since the beta.
Collosi and tanks still rape hydra-roach, mutas can be held off with just a few pheonixes or mass marine, so on and so forth. Banelings are just seeing more and more play, and being used properly now. They are, IMO, the only part of the game that might need a bit of balancing.
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Re: 1.1 Patch

Post by Killer »

Magus wrote:Pretty gay, nerfed shit that didn't need to be, didn't nerf shit that DID need to be *MMM balls*.
gotta love that shit, just like nerfing the rocket jumper
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Re: 1.1 Patch

Post by Light Of Darkness »

Pheonixes can't be produced quick enough if Zerg starts saving up larva and resources then just slams out like 20 mutalisks.
They need some kind of nerf, but only slightly, and stalkers are just garbage in without chargelots to soak up damage. The only way to hold off mutalisks is to go up to his base and apply pressure, as Protoss.
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