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ZF_swineblock

Posted: August 28th, 2012, 8:00 pm
by Why yes, I.A.M.O.A
So I am in the beginning of making a map for [ATG] ZF_Swineblock. I have not much to say but Ill fill you in on whats at least going to be in there. Zombie spawn room will have teleporters . Then in be hind the teleblock will have a camera "Maybe :?: ". Then I probably have a class limiter on spy's and scouts, Ill see how that goes. :? Forgot to tell you about the zombie teleporter special effects. Finlay I will make a lake with a little island and a house on it. So thats all don't be afraid to leave ideas in the comments :idea: .

Re: "ZF_swineblock" in progress.

Posted: August 28th, 2012, 9:10 pm
by Stephen
You cant limit class's in maps

Re: "ZF_swineblock" in progress.

Posted: August 29th, 2012, 9:45 pm
by Why yes, I.A.M.O.A
Stephen wrote:You cant limit class's in maps
Ok thanks for the info. :oops:

"ZF_swineblock" out Now!!!!

Posted: September 1st, 2012, 11:16 pm
by Why yes, I.A.M.O.A
http://gamebanana.com/tf2/maps/168621

The Swine outbreak is full spread. So I got lazy and did not take a lot of pics sorry for that :(

and This is a little note to the admins can you pleas put my map on the server A.S.A.P pppppllllleeeeeaaaassssseeeeeee!!!


Re: "ZF_swineblock" out Now!!!!

Posted: September 3rd, 2012, 1:20 am
by Why yes, I.A.M.O.A
SandvichSpy wrote:I uploaded it. Ask an admin who's on the server when you are on to play it (No way i'm putting it into rotation until it's tested out with a group of people).
MT. Sandvichspy I have gust tested the map, and people liked it a good bit "I might add". I have found a few errors that i done, sorry for that :oops: .

- Got rid of the "HL2 skybox texture" = So that's why some people where not able to join the server, who probably did not have hl2.

- Starting a whole new map file.

- The round timer is seat to 20'minutes. Sorry for that my dyslexia was acting up that day.

- Finlay I will add two more rooms.

"ZF_swineblock_B2 FIX and ready for teasting.

Posted: September 4th, 2012, 8:49 pm
by Why yes, I.A.M.O.A
http://gamebanana.com/tf2/maps/168743

Ok I think I got rid of the problems like not being able to connect. Probably the HDR and or the HL2 skybox texture, then put it on a new BSP. file. Then fix the time I think time insted of 30min. now 7mins.

Re: "ZF_swineblock_B2 FIX and ready for teasting.

Posted: September 5th, 2012, 7:21 am
by Molimo
In the future, Don't create a new thread for the same Map.

I've also moved all three threads in the appropriate section. "Community Maps".

Re: "ZF_swineblock_B2 FIX and ready for teasting.

Posted: September 5th, 2012, 8:51 am
by Newman
Molimo wrote:In the future, Don't create a new thread for the same Map.

I've also moved all three threads in the appropriate section. "Community Maps".
Merged.

Re: "ZF_swineblock_B2 FIX and ready for teasting.

Posted: September 5th, 2012, 11:49 pm
by Why yes, I.A.M.O.A
Molimo wrote:In the future, Don't create a new thread for the same Map.

I've also moved all three threads in the appropriate section. "Community Maps".
Ok sorry for that I did not know a bout that.