ZF_swineblock

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Why yes, I.A.M.O.A
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ZF_swineblock

Post by Why yes, I.A.M.O.A » August 28th, 2012, 8:00 pm

So I am in the beginning of making a map for [ATG] ZF_Swineblock. I have not much to say but Ill fill you in on whats at least going to be in there. Zombie spawn room will have teleporters . Then in be hind the teleblock will have a camera "Maybe :?: ". Then I probably have a class limiter on spy's and scouts, Ill see how that goes. :? Forgot to tell you about the zombie teleporter special effects. Finlay I will make a lake with a little island and a house on it. So thats all don't be afraid to leave ideas in the comments :idea: .
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Stephen
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Re: "ZF_swineblock" in progress.

Post by Stephen » August 28th, 2012, 9:10 pm

You cant limit class's in maps

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Re: "ZF_swineblock" in progress.

Post by Why yes, I.A.M.O.A » August 29th, 2012, 9:45 pm

Stephen wrote:You cant limit class's in maps
Ok thanks for the info. :oops:

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"ZF_swineblock" out Now!!!!

Post by Why yes, I.A.M.O.A » September 1st, 2012, 11:16 pm

http://gamebanana.com/tf2/maps/168621

The Swine outbreak is full spread. So I got lazy and did not take a lot of pics sorry for that :(

and This is a little note to the admins can you pleas put my map on the server A.S.A.P pppppllllleeeeeaaaassssseeeeeee!!!

Last edited by Tahko on September 2nd, 2012, 8:41 am, edited 1 time in total.
Reason: Fixed Youtube Link

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SanVich
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Re: "ZF_swineblock" out Now!!!!

Post by SanVich » September 2nd, 2012, 12:44 pm

I uploaded it. Ask an admin who's on the server when you are on to play it (No way i'm putting it into rotation until it's tested out with a group of people).
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Re: "ZF_swineblock" out Now!!!!

Post by Why yes, I.A.M.O.A » September 3rd, 2012, 1:20 am

SandvichSpy wrote:I uploaded it. Ask an admin who's on the server when you are on to play it (No way i'm putting it into rotation until it's tested out with a group of people).
MT. Sandvichspy I have gust tested the map, and people liked it a good bit "I might add". I have found a few errors that i done, sorry for that :oops: .

- Got rid of the "HL2 skybox texture" = So that's why some people where not able to join the server, who probably did not have hl2.

- Starting a whole new map file.

- The round timer is seat to 20'minutes. Sorry for that my dyslexia was acting up that day.

- Finlay I will add two more rooms.

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Re: "ZF_swineblock" out Now!!!!

Post by SanVich » September 3rd, 2012, 11:52 am

20 minutes is a bit much for a round timer, especially on a map as small as what you made. I'd suggest bumping that down to maybe the 5-7 minute range, otherwise once it gets played a lot, survivors probably won't be able to stand up against the zombie hoarde for long.
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"ZF_swineblock_B2 FIX and ready for teasting.

Post by Why yes, I.A.M.O.A » September 4th, 2012, 8:49 pm

http://gamebanana.com/tf2/maps/168743

Ok I think I got rid of the problems like not being able to connect. Probably the HDR and or the HL2 skybox texture, then put it on a new BSP. file. Then fix the time I think time insted of 30min. now 7mins.

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Re: "ZF_swineblock_B2 FIX and ready for teasting.

Post by Molimo » September 5th, 2012, 7:21 am

In the future, Don't create a new thread for the same Map.

I've also moved all three threads in the appropriate section. "Community Maps".

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Re: "ZF_swineblock_B2 FIX and ready for teasting.

Post by Newman » September 5th, 2012, 8:51 am

Molimo wrote:In the future, Don't create a new thread for the same Map.

I've also moved all three threads in the appropriate section. "Community Maps".
Merged.
<Stuff and Nonsense />

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Re: "ZF_swineblock_B2 FIX and ready for teasting.

Post by Why yes, I.A.M.O.A » September 5th, 2012, 11:49 pm

Molimo wrote:In the future, Don't create a new thread for the same Map.

I've also moved all three threads in the appropriate section. "Community Maps".
Ok sorry for that I did not know a bout that.

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