ZF_Pyramid (Current Version: B4)

User avatar
Lord Melchior
Posts: 500
Joined: August 18th, 2010, 2:31 pm
Ingame Name: [ATG] Lord Melchior
SteamID: STEAM_0:1:24385041

Re: ZF_Pyramid (Current Version: B4)

Post by Lord Melchior » November 12th, 2011, 10:59 am

SandvichSpy wrote:Edit: on the bug about capturing in overtime causes zombie team to win, I know there is an option on something.. (cp master maybe) in which you can choose to allow ctf overtime or not (ie: allowing holding of intelligence after time is up to go into overtime)
I've looked into it, tf_gamerules has this option. I'll fix it in the next update.
Addittionally, I'm adding two more pyramids to zf_pyramid, one the same size and one almost 4 times the size. Renaming it to zf_pyramids too. Could take a little while before it's done.

On the mean time, I'm also tweaking this map to enter it into the Treasure Hunter mapping contest currently going on at GameBanana.
Post Reply