Re: ZF_Badwater
Posted: March 23rd, 2011, 1:31 pm
Great map sandvich. Well balanced, well thought-out and I couldn't find any exploits.
A few things though:
-Spawn Point (the house) is marked as BLU on HUD.
-Invisible barriers (Point B, staricase to the roof, to bridge between point B and C, after point C, etc. texture them with a no_entry.)
-Visible barriers (the barriers you plced on top of the fences sometimes become visible if you stan close enough. try replacing the noentry texture with a nodraw texture, or try adding a Player Clip.)
-3D Skybox textures are messed up(The rocks in the background are white. not sure how to fix that)
-The doors leading to bridge to the left of point B closes when capped. Why? It opens when point A is capped.
-You left in lights that don't emit light in dark areas. Their models have self-illuminating specs, but since you removed the associated light and light_spots they just look silly.
all with all you did a pretty good job on this. please fix the above points and I'd love to see it added to the server :3
A few things though:
-Spawn Point (the house) is marked as BLU on HUD.
-Invisible barriers (Point B, staricase to the roof, to bridge between point B and C, after point C, etc. texture them with a no_entry.)
-Visible barriers (the barriers you plced on top of the fences sometimes become visible if you stan close enough. try replacing the noentry texture with a nodraw texture, or try adding a Player Clip.)
-3D Skybox textures are messed up(The rocks in the background are white. not sure how to fix that)
-The doors leading to bridge to the left of point B closes when capped. Why? It opens when point A is capped.
-You left in lights that don't emit light in dark areas. Their models have self-illuminating specs, but since you removed the associated light and light_spots they just look silly.
all with all you did a pretty good job on this. please fix the above points and I'd love to see it added to the server :3