ZF_Metro (current version: B1)

Post Reply
User avatar
Lord Melchior
Member
Posts: 500
Joined: August 18th, 2010, 2:31 pm
Ingame Name: [ATG] Lord Melchior
SteamID: STEAM_0:1:24385041
Contact:

ZF_Metro (current version: B1)

Post by Lord Melchior » February 26th, 2011, 1:33 pm

ZF Metro is my latest map. The basic idea is that you get in the metro and defend yourself untill the metro reaches the last point.

As of now (B1) there are only 2 stations available. I might add more later. Then again, being the lazy bastard I am, I might not.

The zombies spawn at the next station, where they will be trying to conquer the metro and kill the survivors. survivors that are left behind because they missed the metro will be killed.

It is a relatively short map, and even though I haven't been able to actually test it woth other people I think that it is a rather challenging and fun addition to the ZF servers.

Screenshots:
Spawn point + metro:
Image
Riding the metro:
Image
Second station (first CP):
Image
inbetween area:
Image
the last CP looks like the second but there's a milk crate and a 3 instead of a 2. too lazy to screencap.

Known Bugs:
* when you block the metro you won't actually die until you jump. which is odd.

Download:
http://melchiormphilips.com/ATG/zf_metro_B1.bsp

100% ready for action. because of all the noob mistakes I made in office I'm certain it will work on the server. :3

User avatar
kwbrownie2003
Admin
Posts: 226
Joined: June 2nd, 2010, 7:55 pm
Ingame Name: [ATG] Brownie
SteamID: STEAM:0:0:00000

Re: ZF_Metro (current version: B1)

Post by kwbrownie2003 » February 27th, 2011, 4:24 am

looks nice, more zf maps being added, thanks a lot melchior :)
no Brownie you are credit to team-Derp ♥
I HAVE NASTASKA-ChoZO
spy almost spyed me!!-Derp ♥
"Remember remember, the 5th of november, the gunpowder treason and plot, I know of no reason why the gunpowder treason should ever be forgot......"-V
Brownie, how can I stay mad at you, You're my apartment-Blackphoenix
Me:I'm hip, I'm fresh! Yeah fresh out of dumbass school-Conan

User avatar
Lord Melchior
Member
Posts: 500
Joined: August 18th, 2010, 2:31 pm
Ingame Name: [ATG] Lord Melchior
SteamID: STEAM_0:1:24385041
Contact:

Re: ZF_Metro (current version: B1)

Post by Lord Melchior » February 27th, 2011, 5:17 am

welcome.

I have some scrapped project lying around aswell. (ZF Highschool, ZF Caverns and ZF Disco)
I might finish those. Or make other maps, not sure.

User avatar
Stephen
Founder
Posts: 1646
Joined: June 14th, 2009, 12:35 am
Ingame Name: [ATG] ﯖҭϵҏӊϵɳ
SteamID: STEAM_0:1:8566258

Re: ZF_Metro (current version: B1)

Post by Stephen » February 27th, 2011, 12:03 pm

added to server

User avatar
Lord Melchior
Member
Posts: 500
Joined: August 18th, 2010, 2:31 pm
Ingame Name: [ATG] Lord Melchior
SteamID: STEAM_0:1:24385041
Contact:

Re: ZF_Metro (current version: B1)

Post by Lord Melchior » February 27th, 2011, 3:34 pm

ok so this map doesn't work for shit lol.
The metro will refuse to move if there's too many people on it, so i have replaced the metro with three little metro's that hold 4-6 people each.
Furthermore I'm working on a 4th station which will be located outside with beautiful scenery and whatnot.
also fixing stuff and adding stuff so wait for B2 all will be well.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest