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Re: zf_icefort

Posted: January 11th, 2011, 7:29 pm
by Web Master
Not bad, gonna have to playtest it though. With me of course!

Re: zf_icefort

Posted: January 11th, 2011, 9:36 pm
by Tachyon
Looks awesome :)
So that's why you were in Source SDK.. :P

Re: zf_icefort

Posted: January 12th, 2011, 12:36 pm
by Lord Melchior
:c you're better than me already.

ironical how you asked me to guide you.

also;
AWESOME a ZF map I can snipe in =D

it's looking great I want it on the server and I want it nao.

Re: zf_icefort

Posted: January 12th, 2011, 12:43 pm
by Newman
Last night the headshot zombie sign was just a big error message instead.

Re: zf_icefort

Posted: January 12th, 2011, 3:58 pm
by Stephen
that model isnt accualy part of tf game files, its from the meet the sniper video and they included in sdk files to use but has to be injected in the map if you wanna use it with tf2.

as for the crash check the compiling log for errors

Re: UPDATE zf_icefort_b6

Posted: February 28th, 2011, 11:57 pm
by kwbrownie2003
nice map sandvich i really would like to see :), hope i can playtest it =p

Re: UPDATE zf_icefort_b6

Posted: March 1st, 2011, 11:22 pm
by kwbrownie2003
SandvichSpy wrote:
kwbrownie2003 wrote:nice map sandvich i really would like to see :), hope i can playtest it =p
It's been playtested already brownie I just had to reupload a version without 27 ragdolls killin da ping :)
yeah i kind of expected that, oh well at least it works im right?

Re: UPDATE zf_icefort_b6

Posted: March 2nd, 2011, 12:41 pm
by madmattd
SandvichSpy wrote:I just had to reupload a version without 27 ragdolls killin da ping :)
So it's YOUR fault all [ATG]'s servers lag now? I KNEW IT! :lol: ;)

Re: UPDATE zf_icefort_b6

Posted: March 3rd, 2011, 8:38 am
by Web Master
Hey sandvich if you're up to it I have a map sort of planned out if you think you could make it. Contact me for more details and I'll see you then.

Re: UPDATED AGAIN: zf_IceFort_V2_b2

Posted: April 21st, 2011, 4:06 pm
by Lord Melchior
The server switched to icefort the other day and it kicked everyone because the map is missing. :c

Re: Coming Soon: ZF_IceFort_V3_b1

Posted: August 23rd, 2011, 5:44 am
by Lord Melchior
sounds awesome so far :3

Re: Coming Soon: ZF_IceFort_V3_b1

Posted: August 24th, 2011, 5:40 pm
by Lord Melchior
I can live without screenshots but at least tell us what you did.