Created by: [ATG] SandvichSpy
Update 7: attempted to make the map more playable (the spawn camping was just awful, and you should all be ashamed of yourselves). Got rid of all the trees and put in land masses instead (since displacements are easier on your FPS than prop spam). Added a forge area near the last point so it didn't look so plain and bare up there. Tried to also make the first point a bit less laggy (I actually got a 32 vertices area portal to work, even though valves wiki says you cant go more than 6 LOL).
Update 6: New, V3!!! And it's a payload map this time!!! The basic idea is zombies push a payload out of their spawn and up to the survivors fort. First point is a palisade walled fort, with the front and back open. The 2nd point is right up inside the front door area of the fort, right on the stairwell. The 3rd point is up some more stairs and down a hallway or 2, out towards the circular balcony. You then go from there down a ramp and back around to the throne room you were in after the 2nd point, and the bomb will drop into a Badwater style explosive pit and go kaboom.
Zombie spawns have ticket booths that unlock and teleport you to certain spots when you capture one of the First 3 points (A, B, and C), which will give zombies a bit of an easier time getting back to the cart. If all survivors die, the round is over. The reason I make zombies push the cart is because I followed a valve guide to do it and they did it for BLU team...so i'm not going to argue, + if there are any dumbshit survivors hiding on the map, you can just go push the cart in and win (if red were pushing I could see alot of them griefing and hiding, or they would get picked off very easily)
About the cart: the cart is a standard bomb model (same as badwaters). It dispenses health and ammo to zombies and moves when zombies push it (usually within about 4 feet of the cart). I also made the cart about 2x faster than badwaters, since the map time is 2 minutes. Each point you capture does give you another minute, but I want this map to be fast paced, so that you have to stick to your objectives, rather than dicking around somewhere.
Old updates (kept in spoiler tags to keep topic clutter down)