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Re: ZF_Office (current version: B6)
Posted: February 26th, 2011, 7:13 am
by Lord Melchior
VERSION B6
What's New:
-Fixed the annoying lighting in the toilet to be less annoying
-Added a few more lights
-Fixed the spawn doors. They now open when setup time ends and respawn every round.
-Added Respawnarea markers for the RED team, so you won't die when changing classes before the rgace period.
-Added a secret room for shits and giggles. (including a hurt trigger so you won't be able to hide in it for the entire round and win thusly.)
Download:
http://melchiormphilips.com/ATG/zf_office_B6.bsp
Enjoy!
In the meantime I'm working on my new map: zf_metro.
Re: ZF_Office (current version: B6)
Posted: February 27th, 2011, 12:03 pm
by Stephen
added to server
Re: ZF_Office (current version: B7)
Posted: April 9th, 2011, 4:11 am
by Lord Melchior
I've been recieving complaints about Office B6's secret room, so:
VERSION B7
What's New:
-Removed secret room
Download:
http://melchiormphilips.com/ATG/zf_office_B7.bsp
Please add it to the server ASAP, people usually leave when this map comes up.
Re: ZF_Office (current version: B7)
Posted: April 9th, 2011, 12:37 pm
by Stephen
uploaded
Re: ZF_Office (current version: B7)
Posted: April 9th, 2011, 1:06 pm
by MeitanteiConan
Lord Melchior wrote:
What's New:
-Removed secret room
Well, that's great ^^ That was a nightmare on Vanilla.
Re: ZF_Office (current version: B7)
Posted: April 12th, 2011, 2:59 pm
by Lord Melchior
So I heard (from Sandvich Spy)
I hardly play ZF anymore because it's always empty untill the time I go to bed so soz :c
Re: ZF_Office (current version: B7)
Posted: September 19th, 2011, 11:14 am
by Lord Melchior
So I'm just posting to tell everyone that I'm working on B8.
What's New:
-A Second Floor (yay)
-Some textures were changed
-Fixed the lighting overall
-Removed that other stupid secret room I had.
-Fixed a leak I found
I am currently taking suggestions for rooms to add, especially on the second floor.
Screenshot:
Showing off some new textures and one of the staircases leading to the second floor.
Re: ZF_Office (current version: B8)
Posted: September 29th, 2011, 3:29 pm
by Lord Melchior
VERSION B8
What's New:
-A Second Floor (yay)
-Some textures were changed
-Fixed the lighting overall
-Removed that other stupid secret room I had.
-Fixed a leak I found
-Spawn doors move down instead of up.
-2D Skybox
Download:
http://melchiormphilips.com/ATG/zf_office_B8.bsp
Sandvich, add it swiftly. :3
Re: ZF_Office (current version: B8)
Posted: September 30th, 2011, 8:28 am
by Lord Melchior
It's uploaded, everyone go check it out
Re: ZF_Office (current version: B8)
Posted: October 8th, 2011, 6:08 am
by Lord Melchior
Oh well I was already working on an update anyway.
Re: ZF_Office (current version: 1.0)
Posted: October 22nd, 2011, 1:45 pm
by Lord Melchior
VERSION 1.0
After 8 BETA's, here's the stable release of Office.
What's New:
-Added new rooms to the second floor
-Fixed Textures (the walls are still red)
-Fixed Lighting (made it a tad darker, changed some spots to omidirectional)
-Made the glass room on the second floor uncampable
-Zombies can now also spawn on the roof
-Added elevator shafts and doors to the second floor (you can jump down)
-Fixed the elevators
-Added Overlays
-Added a vent from the second floor to the bathroom on the first floor
-Added water to the original zombie spawn
-Rebuilt all cubemaps
-Made most windows breakable
Download:
http://melchiormphilips.com/ATG/zf_office_V1_0.bsp
Feel free to add eet.
Re: ZF_Office (current version: 1.1)
Posted: October 22nd, 2011, 2:54 pm
by Lord Melchior
VERSION 1.1
What's New:
-In the bottom zombie spawn, there are now teleporters in each of the 4 corner rooms that lead to the roof.
Download:
http://melchiormphilips.com/ATG/zf_office_V1_1.bsp
Re: ZF_Office (current version: 1.2)
Posted: October 22nd, 2011, 4:23 pm
by Lord Melchior
VERSION 1.2
What's New:
-recompiled the map because it crashed the server. Fucken Source Engine MP.
Download:
http://melchiormphilips.com/ATG/zf_office_V1_2.bsp
Re: ZF_Office (current version: 1.3)
Posted: October 23rd, 2011, 12:35 pm
by Lord Melchior
VERSION 1.3
What's New:
-Added custom textures (ATG Posters)
-Disabled teleporters untill setup end
-Fixed the NOENTRY textures on the original zombie spawn.
Download:
http://melchiormphilips.com/ATG/zf_office_V1_3.bsp
Re: ZF_Office (current version: 1.3)
Posted: October 28th, 2011, 2:19 pm
by Lord Melchior
awesome