ZF_Office (current version: 1.3)

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Lord Melchior
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Re: ZF_Office

Post by Lord Melchior » January 13th, 2011, 4:39 pm

mayor Update:

ZF_Office is now B4.
stuff I fixed:
-Timer doesn't freeze during setup
-Players can actually win now
-Added more props in general
-Added another room
-Fixed the lihgting a bit
-Prevented most spawn camping with a simple wall structure

Screenshots:
anti-spawncamp walls:
Image
janitor's room and a random new light prop:
Image
the new conference room:
Image

new Download Link:
http://melchiormphilips.com/ATG/zf_office_B4.bsp

Now it should work 100%. Can someone please upload this to the server? thanks in advance :3

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Lord Melchior
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Re: ZF_Office (current version: B5)

Post by Lord Melchior » January 27th, 2011, 12:53 pm

VERSION B5

What's New:
-Added adequate health and ammo packs in the conference room
-Made the Zombie spawn even less spawncampable
-Made the Zombies unable to move to the survivor areas untill setup time ends
-Fixed a few props
-Fixed a few lighting issues
-Expanded the toilet room so survivors can hide behind the toilet stalls
-Fixed a misplaced texture

Download:
http://melchiormphilips.com/ATG/zf_office_B5.bsp

As far as I'm concerned this is the last update I'll make. At least in a while. I'm working on a new ZF map.
So ahm. Could you please upload the map to the server for me? I really want to play on it now. much oblidged.

Enjoy!

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Lord Melchior
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Re: ZF_Office (current version: B6)

Post by Lord Melchior » February 26th, 2011, 7:13 am

VERSION B6

What's New:
-Fixed the annoying lighting in the toilet to be less annoying
-Added a few more lights
-Fixed the spawn doors. They now open when setup time ends and respawn every round.
-Added Respawnarea markers for the RED team, so you won't die when changing classes before the rgace period.
-Added a secret room for shits and giggles. (including a hurt trigger so you won't be able to hide in it for the entire round and win thusly.)

Download:
http://melchiormphilips.com/ATG/zf_office_B6.bsp

Enjoy!

In the meantime I'm working on my new map: zf_metro.

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Stephen
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Re: ZF_Office (current version: B6)

Post by Stephen » February 27th, 2011, 12:03 pm

added to server

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Lord Melchior
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Re: ZF_Office (current version: B7)

Post by Lord Melchior » April 9th, 2011, 4:11 am

I've been recieving complaints about Office B6's secret room, so:
VERSION B7

What's New:
-Removed secret room

Download:
http://melchiormphilips.com/ATG/zf_office_B7.bsp

Please add it to the server ASAP, people usually leave when this map comes up.

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SanVich
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Re: ZF_Office (current version: B7)

Post by SanVich » April 9th, 2011, 11:20 am

Lord Melchior wrote:I've been recieving complaints about Office B6's secret room, so:
VERSION B7

What's New:
-Removed secret room

Download:
http://melchiormphilips.com/ATG/zf_office_B7.bsp

Please add it to the server ASAP, people usually leave when this map comes up.
Thanks melchior, hopefully it isn't a giant campfest anymore (or at least less of an unfair campfest lol)
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Stephen
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Re: ZF_Office (current version: B7)

Post by Stephen » April 9th, 2011, 12:37 pm

uploaded

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MeitanteiConan
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Re: ZF_Office (current version: B7)

Post by MeitanteiConan » April 9th, 2011, 1:06 pm

Lord Melchior wrote: What's New:
-Removed secret room
Well, that's great ^^ That was a nightmare on Vanilla.
-SON OF A CONAN!!!- [ATG] Derp ♥

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Lord Melchior
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Re: ZF_Office (current version: B7)

Post by Lord Melchior » April 12th, 2011, 2:59 pm

So I heard (from Sandvich Spy)

I hardly play ZF anymore because it's always empty untill the time I go to bed so soz :c

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Lord Melchior
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Re: ZF_Office (current version: B7)

Post by Lord Melchior » September 19th, 2011, 11:14 am

So I'm just posting to tell everyone that I'm working on B8.

What's New:
-A Second Floor (yay)
-Some textures were changed
-Fixed the lighting overall
-Removed that other stupid secret room I had.
-Fixed a leak I found

I am currently taking suggestions for rooms to add, especially on the second floor.

Screenshot:
Image
Showing off some new textures and one of the staircases leading to the second floor.

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Lord Melchior
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Re: ZF_Office (current version: B8)

Post by Lord Melchior » September 29th, 2011, 3:29 pm

VERSION B8

Image

What's New:
-A Second Floor (yay)
-Some textures were changed
-Fixed the lighting overall
-Removed that other stupid secret room I had.
-Fixed a leak I found
-Spawn doors move down instead of up.
-2D Skybox

Image

Download:
http://melchiormphilips.com/ATG/zf_office_B8.bsp

Sandvich, add it swiftly. :3

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SanVich
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Re: ZF_Office (current version: B8)

Post by SanVich » September 29th, 2011, 8:03 pm

Whenever I stop getting my was kicked by differential equations and get home I will.
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Lord Melchior
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Re: ZF_Office (current version: B8)

Post by Lord Melchior » September 30th, 2011, 8:28 am

It's uploaded, everyone go check it out :D

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SanVich
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Re: ZF_Office (current version: B8)

Post by SanVich » October 7th, 2011, 11:38 am

removed from rotation for the time being. Alot of people kept getting the "Missing map" error when the map would load up sometimes. Sorry melchior :< but think of this as a way to add more fun stuff and improve stuff :D
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Lord Melchior
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Re: ZF_Office (current version: B8)

Post by Lord Melchior » October 8th, 2011, 6:08 am

Oh well I was already working on an update anyway.

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