ctf_biomass

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swaty
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ctf_biomass

Post by swaty »

Download
http://forums.tf2maps.net/showthread.php?t=12609


Beta 3 Changelog:

-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.


Updated Screenshots:



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Last edited by swaty on April 16th, 2010, 4:11 pm, edited 1 time in total.
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Snake Oil Salesman
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Re: ctf_biomass

Post by Snake Oil Salesman »

Hmm, there might be some choke points at the two ramps that lead to the battlements. As long as it doesn't lead to some sort of 2fort-esque turtling. My two cents =P
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Stephen
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Re: ctf_biomass

Post by Stephen »

did you make this map?

and if the ctf guys like it we will post it, so let us know guys.
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Snake Oil Salesman
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Re: ctf_biomass

Post by Snake Oil Salesman »

Stephen wrote:did you make this map?

and if the ctf guys like it we will post it, so let us know guys.
Well, I've pretty much said all that I have to say :| I can just see exactly where the engineers will place their sentries: right after the narrow hallways (just like in 2fort...), creating an instant turtle problem. However, I'd still be OK trying it out. We're honestly getting a little bored over there lol.
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swaty
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Re: ctf_biomass

Post by swaty »

Download
http://forums.tf2maps.net/showthread.php?t=12609


Beta 3 Changelog:

-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.
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Magus
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Re: ctf_biomass

Post by Magus »

It's a pretty sweet lookin map.
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Snake Oil Salesman
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Re: ctf_biomass

Post by Snake Oil Salesman »

Has it been added yet? (I know it wont be in the normal rotation)
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swaty
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Re: ctf_biomass

Post by swaty »

So beta 4 doesn't have the death pit where the catwalks used to be since many people complained about it. I took some pictures of the changes.

Download
http://forums.tf2maps.net/showthread.php?t=12609

Beta 4 Changelog:

-Modified the entire area where the catwalks used to be due to the death pits being a problem.
-Fixed a few textures overlapping.
-Added more health/ammo.
-Improved fps.
-Added more detail in some certain areas of the map.
-Fixed a few other visual glitches throughout the map.

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Snake Oil Salesman
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Re: ctf_biomass

Post by Snake Oil Salesman »

looks like its really shaping up. Has it been updated yet?
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swaty
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Re: ctf_biomass

Post by swaty »

Download
http://forums.tf2maps.net/showthread.php?t=12609


RC1 Changelog:

-Added another spawn due to being too easy to spawn camp before.
-Fixed the fade distance to a couple of props.
-Fixed some nodraw textures.
-Fixed some issues with clipping.
-Fixed an issue with the 3d sky.
-Improved fps.
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Snake Oil Salesman
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Re: ctf_biomass

Post by Snake Oil Salesman »

You know, this hasn't been downloaded onto the server yet =P
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