ctf_biomass
ctf_biomass
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 3 Changelog:
-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.
Updated Screenshots:
http://forums.tf2maps.net/showthread.php?t=12609
Beta 3 Changelog:
-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.
Updated Screenshots:
Last edited by swaty on April 16th, 2010, 4:11 pm, edited 1 time in total.
- Snake Oil Salesman
- Admin
- Posts: 108
- Joined: March 27th, 2010, 11:20 pm
- Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
- SteamID: STEAM_0:1:19955410
- Location: San Diego, CA
Re: ctf_biomass
Hmm, there might be some choke points at the two ramps that lead to the battlements. As long as it doesn't lead to some sort of 2fort-esque turtling. My two cents =P
- Stephen
- Founder
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- Ingame Name: [ATG] ﯖҭϵҏӊϵɳ
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Re: ctf_biomass
did you make this map?
and if the ctf guys like it we will post it, so let us know guys.
and if the ctf guys like it we will post it, so let us know guys.
- Snake Oil Salesman
- Admin
- Posts: 108
- Joined: March 27th, 2010, 11:20 pm
- Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
- SteamID: STEAM_0:1:19955410
- Location: San Diego, CA
Re: ctf_biomass
Well, I've pretty much said all that I have to say I can just see exactly where the engineers will place their sentries: right after the narrow hallways (just like in 2fort...), creating an instant turtle problem. However, I'd still be OK trying it out. We're honestly getting a little bored over there lol.Stephen wrote:did you make this map?
and if the ctf guys like it we will post it, so let us know guys.
Re: ctf_biomass
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 3 Changelog:
-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.
http://forums.tf2maps.net/showthread.php?t=12609
Beta 3 Changelog:
-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.
- Magus
- Manager
- Posts: 1005
- Joined: August 12th, 2009, 9:44 pm
- Ingame Name: [ATG] Mäġůş
- SteamID: STEAM_0:0:17489579
- Location: WI
Re: ctf_biomass
It's a pretty sweet lookin map.
- Snake Oil Salesman
- Admin
- Posts: 108
- Joined: March 27th, 2010, 11:20 pm
- Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
- SteamID: STEAM_0:1:19955410
- Location: San Diego, CA
Re: ctf_biomass
So beta 4 doesn't have the death pit where the catwalks used to be since many people complained about it. I took some pictures of the changes.
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 4 Changelog:
-Modified the entire area where the catwalks used to be due to the death pits being a problem.
-Fixed a few textures overlapping.
-Added more health/ammo.
-Improved fps.
-Added more detail in some certain areas of the map.
-Fixed a few other visual glitches throughout the map.
Download
http://forums.tf2maps.net/showthread.php?t=12609
Beta 4 Changelog:
-Modified the entire area where the catwalks used to be due to the death pits being a problem.
-Fixed a few textures overlapping.
-Added more health/ammo.
-Improved fps.
-Added more detail in some certain areas of the map.
-Fixed a few other visual glitches throughout the map.
- Snake Oil Salesman
- Admin
- Posts: 108
- Joined: March 27th, 2010, 11:20 pm
- Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
- SteamID: STEAM_0:1:19955410
- Location: San Diego, CA
Re: ctf_biomass
Download
http://forums.tf2maps.net/showthread.php?t=12609
RC1 Changelog:
-Added another spawn due to being too easy to spawn camp before.
-Fixed the fade distance to a couple of props.
-Fixed some nodraw textures.
-Fixed some issues with clipping.
-Fixed an issue with the 3d sky.
-Improved fps.
http://forums.tf2maps.net/showthread.php?t=12609
RC1 Changelog:
-Added another spawn due to being too easy to spawn camp before.
-Fixed the fade distance to a couple of props.
-Fixed some nodraw textures.
-Fixed some issues with clipping.
-Fixed an issue with the 3d sky.
-Improved fps.
- Snake Oil Salesman
- Admin
- Posts: 108
- Joined: March 27th, 2010, 11:20 pm
- Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
- SteamID: STEAM_0:1:19955410
- Location: San Diego, CA