ctf_biomass

Post Reply
swaty
Scout
Posts: 5
Joined: April 10th, 2010, 5:13 pm
Ingame Name: swaty
SteamID: STEAM:0:0:00000

ctf_biomass

Post by swaty » April 10th, 2010, 5:14 pm

Download
http://forums.tf2maps.net/showthread.php?t=12609


Beta 3 Changelog:

-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.


Updated Screenshots:



Image
Image
Image
Image
Image
Image
Image
Last edited by swaty on April 16th, 2010, 4:11 pm, edited 1 time in total.
User avatar
Snake Oil Salesman
Admin
Posts: 108
Joined: March 27th, 2010, 11:20 pm
Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
SteamID: STEAM_0:1:19955410
Location: San Diego, CA

Re: ctf_biomass

Post by Snake Oil Salesman » April 11th, 2010, 10:50 pm

Hmm, there might be some choke points at the two ramps that lead to the battlements. As long as it doesn't lead to some sort of 2fort-esque turtling. My two cents =P
Image
User avatar
Stephen
Founder
Posts: 1646
Joined: June 14th, 2009, 12:35 am
Ingame Name: [ATG] ﯖҭϵҏӊϵɳ
SteamID: STEAM_0:1:8566258

Re: ctf_biomass

Post by Stephen » April 11th, 2010, 11:33 pm

did you make this map?

and if the ctf guys like it we will post it, so let us know guys.
User avatar
Snake Oil Salesman
Admin
Posts: 108
Joined: March 27th, 2010, 11:20 pm
Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
SteamID: STEAM_0:1:19955410
Location: San Diego, CA

Re: ctf_biomass

Post by Snake Oil Salesman » April 11th, 2010, 11:43 pm

Stephen wrote:did you make this map?

and if the ctf guys like it we will post it, so let us know guys.
Well, I've pretty much said all that I have to say :| I can just see exactly where the engineers will place their sentries: right after the narrow hallways (just like in 2fort...), creating an instant turtle problem. However, I'd still be OK trying it out. We're honestly getting a little bored over there lol.
Image
swaty
Scout
Posts: 5
Joined: April 10th, 2010, 5:13 pm
Ingame Name: swaty
SteamID: STEAM:0:0:00000

Re: ctf_biomass

Post by swaty » April 16th, 2010, 4:12 pm

Download
http://forums.tf2maps.net/showthread.php?t=12609


Beta 3 Changelog:

-Fixed some displacements not sewed together
-Fixed some floating props
-Fixed a few overlapping textures
-Added stairs to the roof above the building.
-Removed the death pit at middle.
-Added an underground tunnel at middle.
-Added more health/ammo.
-Visually improved the 3d skybox.
-Added more cover on some parts of the map.
-Widen the corners to the intel room.
-Improved fps.
User avatar
Magus
Manager
Posts: 1003
Joined: August 12th, 2009, 9:44 pm
Ingame Name: [ATG] Mäġůş
SteamID: STEAM_0:0:17489579
Location: WI

Re: ctf_biomass

Post by Magus » April 16th, 2010, 4:18 pm

It's a pretty sweet lookin map.
Image
Image
Image
Image
User avatar
Snake Oil Salesman
Admin
Posts: 108
Joined: March 27th, 2010, 11:20 pm
Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
SteamID: STEAM_0:1:19955410
Location: San Diego, CA

Re: ctf_biomass

Post by Snake Oil Salesman » April 16th, 2010, 6:01 pm

Has it been added yet? (I know it wont be in the normal rotation)
Image
swaty
Scout
Posts: 5
Joined: April 10th, 2010, 5:13 pm
Ingame Name: swaty
SteamID: STEAM:0:0:00000

Re: ctf_biomass

Post by swaty » April 30th, 2010, 6:53 pm

So beta 4 doesn't have the death pit where the catwalks used to be since many people complained about it. I took some pictures of the changes.

Download
http://forums.tf2maps.net/showthread.php?t=12609

Beta 4 Changelog:

-Modified the entire area where the catwalks used to be due to the death pits being a problem.
-Fixed a few textures overlapping.
-Added more health/ammo.
-Improved fps.
-Added more detail in some certain areas of the map.
-Fixed a few other visual glitches throughout the map.

Image
Image
User avatar
Snake Oil Salesman
Admin
Posts: 108
Joined: March 27th, 2010, 11:20 pm
Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
SteamID: STEAM_0:1:19955410
Location: San Diego, CA

Re: ctf_biomass

Post by Snake Oil Salesman » April 30th, 2010, 9:34 pm

looks like its really shaping up. Has it been updated yet?
Image
swaty
Scout
Posts: 5
Joined: April 10th, 2010, 5:13 pm
Ingame Name: swaty
SteamID: STEAM:0:0:00000

Re: ctf_biomass

Post by swaty » May 8th, 2010, 8:52 pm

Download
http://forums.tf2maps.net/showthread.php?t=12609


RC1 Changelog:

-Added another spawn due to being too easy to spawn camp before.
-Fixed the fade distance to a couple of props.
-Fixed some nodraw textures.
-Fixed some issues with clipping.
-Fixed an issue with the 3d sky.
-Improved fps.
User avatar
Snake Oil Salesman
Admin
Posts: 108
Joined: March 27th, 2010, 11:20 pm
Ingame Name: {︣ﺍȜƦס}SnakeOil Salesman
SteamID: STEAM_0:1:19955410
Location: San Diego, CA

Re: ctf_biomass

Post by Snake Oil Salesman » May 14th, 2010, 1:01 am

You know, this hasn't been downloaded onto the server yet =P
Image
Post Reply