The Division

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Re: The Division

Post by Newman » February 18th, 2016, 9:09 am

Little bit of beta info: http://tomclancy-thedivision.ubi.com/ga ... 8-76770-32

Not so pro-tips







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Re: The Division

Post by Newman » February 22nd, 2016, 9:49 am

I hope at least a few people had some time to hop on the open beta this last weekend, I'd like to hear your thoughts on the game.

I did run into one pretty nasty bug that I thought I'd bring to your attention. If your transferred servers any loot on the ground is lost to you. I also posted on the beta forums and reddit to get exposure to this. https://www.reddit.com/r/thedivision/co ... s_of_loot/
Newman wrote:One thing, I've gotta give props to Massive for how smooth they can transfer between one server and another when it gets full, pretty dam seamless in my experience. That being said one issue I had, loot on the ground does not transfer with you.

A group of us were taking on a group of NPCs in the dark zone. We had just finished killing them and were heading towards their bodies to collect our rewards. A message pops up saying the server is full and we are being transferred to a new server. Cool, it's happened plenty of times before smoothly in the Closed and Open betas, I wasn't concerned. What happened however was that the loot on the NPCs we killed seconds ago vanished because now those NPCs are located on a different server. Essentially cutting us off from being able to loot our rewards.

I was only slightly ticked with it, due to it only being the beta. However, what if it was a new High-end riffle in the full version of the game? I'd have been furious and I'm sure you would have too.

I'm not really sure what can be done to solve this problem, I just really, really, really hope it does get looked at anyways.

In other news, beta participation rewards: https://division.zone/2016/02/07/first- ... a-rewards/

The Division alpha testers (Xbox One only) will get a nice looking weapon skin.
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Closed beta testers will receive a vanity item for the hat – a sports cap.
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It's rumored that the jacket is the open beta reward, but hasn't been confirmed yet.
Now confirmed: https://twitter.com/ubisoftclub/status/ ... 6161661954
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Newman
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Re: The Division

Post by Newman » February 27th, 2016, 2:37 pm

By signing into your play account at the site below you can unlock this skin.

http://tomclancy-thedivision.ubi.com/ga ... index.aspx

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Re: The Division

Post by Newman » February 28th, 2016, 11:36 am

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Re: The Division

Post by Newman » March 1st, 2016, 5:17 pm

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Re: The Division

Post by PRETENDICA » March 1st, 2016, 8:23 pm

I have a best buy gamers club account and got this for $49. Unless they have a midnight release, I won't get it until Tuesday @ 10 when they open. I didn't buy the season pass or whatever they're calling it.

I should have played the beta. But whatevs...


Maybe I should start a new thread for this question, but has anyone played any overwatch? That seems like a game that could reunite us all again. :)
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Re: The Division

Post by Newman » March 2nd, 2016, 2:15 pm

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Re: The Division

Post by Newman » March 3rd, 2016, 4:14 pm

Year One: https://twitter.com/TheDivisionGame/sta ... 2280738816

Tom Clancy's The Division™ v1.1

Appearance Menu has received a complete overhaul:

Now displays as a Grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" Feature added

Visual improvements:

Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on Traffic Lights
Illuminated signs now cast actual light
Improved atmospheric haze in several Time and Weather combinations
Improved night time lighting and contrast
Tweaked exaggerated rimlight shader on characters
Improved car window reflections
Improved SSAO to be more pronounced

Mega Map and Open World updates:

New "Mission Overview" has been added to the Mega Map
Contaminated Zones will now display the required filter level on the Mega Map
Field data with Audio will automatically play when you pick them up
If you start listening to Field Data with audio from the menu you can keep listening outside the menu
Added Subtitles for all Field Data that play audio
Mission Entrance menu usability has been improved
Significantly increased number of Crafting Materials obtained from Loot Crates

Other:

New "Help" Menu is now available in Settings Menu - it stores all the Loading Screen and Context Sensitive Tips
New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
Fixed remaining Bugs that prevented log-in when some non-essential services were offline
New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
Added information to the in-game Loot Pickup UI to show why an item can't be picked up
Improved multi-GPU performance
Fixed issue where you could get a white screen on start-up
Improved performance in Windowed mode
The Deployable Turret no longer targets non-rogue players and doesn't damage neutral players caught in line of fire either
Overall stability increased - lots of Crash fixes!
Further backend improvements and optimizations
Many Localization adjustments and bug fixes
Additional minor bug fixes and polish!
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Re: The Division

Post by Magus » March 7th, 2016, 11:23 am

It's release night, guys!
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Re: The Division

Post by Newman » March 8th, 2016, 8:42 pm

I'll be streaming most of my Division gameplay on Twitch. https://www.twitch.tv/newman
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Re: The Division

Post by Newman » March 10th, 2016, 9:06 am

[Changelog] March 10, 2016

Here is the list of changes implemented during the maintenance of Thursday, March 10, 2016:
  1. Fixed the Brooklyn safe house activation issue: Players no longer need to interact with the laptop to complete their activation
  2. Fixed missing roaming groups of NPCs in the Dark Zone
  3. Various server stability improvements
At 6:30 PM CET (12:30 PM EST / 9:30 AM PST), we will deploy a client update that includes the following change:

Fixed an issue where the game would not offer the expected language options when it was obtained as part of a bundle promotion.
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Re: The Division

Post by Newman » March 14th, 2016, 12:11 pm

March 12th Changelog
Here’s the list of changes implemented during the server restart of Saturday, March 12, 2016

Disabled “Trained Talent” as it could give an unfair advantage in end-game content and in the Dark Zone. Note: this Talent will still be visible on weapons but will have no effect until a further update where it will be replaced on existing weapons
General balancing of experience gain and drop rates for items and currency
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Re: The Division

Post by Newman » March 21st, 2016, 12:14 pm

A big patch is dropping tomorrow. Here are the patch notes: http://tomclancy-thedivision.ubi.com/ga ... 8-76770-32

March 22nd Patch Notes


Gameplay
  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Modifications to the weapon talent: Trained.
  • --It can now only be rolled on Shotgun, Marksman rifles and Pistols
  • --Its bonus has been reduced from 1%-5% to a constant 0.1%
  • --For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
  • --For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
Dark Zone
  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone::Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
  • --Lvl 30: 1-3 Phoenix Credits
  • --Lvl 31: 2-4 Phoenix Credits
  • --Lvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:
  • --Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
  • --Keys chests now have a chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
Graphics
  • Fixed a few lights that did not cast global illumination
UI
  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor's inventory
  • Fixed incorrect side-missions being displayed in the Map legend
Audio
  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
  • Fixed a bug where the Zapper Turret mod had no sound
  • Fixed a bug where the audio for entering a contaminated area would be cut-off
  • Fixed a bug where audio would not play when scrolling through vanity items
Localization
  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
  • In-game localization bug fixes
PC
  • Tobii Eye Tracking bug fixes and improvements
  • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
  • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
  • Fixed issues with Hungarian, Korean, and Russian localizations
  • Fixed an issue that prevented matchmaking while on the Map
  • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
  • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
Xbox One
  • Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
  • Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PlayStation 4
  • Added an option to disable the PlayStation 4 controller speaker
  • Improved textures and models streaming speed
  • Fixed an issue where ISAC volume could get too loud when playing with headsets
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Re: The Division

Post by SanVich » March 23rd, 2016, 12:27 pm

Make sure you don't craft a high end (yellow) backpack right now or you can possibly get locked out of your account.

https://www.reddit.com/r/thedivision/co ... _accounts/

http://forums.ubi.com/showthread.php/14 ... st11515989
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Re: The Division

Post by Newman » March 23rd, 2016, 2:27 pm

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