TL;DR Review inside spoiler.
Spoiler! :
1) It is available on consoles. this should be self explanatory as to why it is bad for (what should have been [another] complex rpg). Demo controls/videos aside, it appears to be a console port actually with the way the buttons functions and PC capabilities on the same level as consoles
2) The health system. Deus Ex (a game published 11 years ago, might i add) had probably the best health system i have ever seen in a video game. Each body part had its own health bar and acted differently once killed, (once you lose health in bots legs, you're crippled and can only crawl, arms lose accuracy, head = vision loss + death, etc) whereas in DE:HR you have a halo type regenerative shield. Yep, thats about it.
3)The augmentation system AKA the entire focus of deus ex. i remember playing it and constantly mashing my F1-F12 keys on every level once i unlocked the augmentations. Managing power levels in combat was a pretty big key as well as using the power circulator/combining augmentations and choosing which ones you wanted to unlock (you could never have all the augmentations and the upgrades were pretty far away, but closing in at the end of the game.) DE:HR has this dumbed down to about 5 and the energy usage system dumbed down even further with many augs using no energy.
4)Cover based shooting. This leads to very passive gameplay where on "normal" difficulty you take 1-2 bullets and youre at low health so you move to cover and chill for a good while before going back out. If you're going to do regenerating health, you might as well do it right and leave the user able to take a hit or two. You can of course shoot while behind cover, but considering you have a low amount of bullets to begin with, this is pretty much a terrible idea.
5)Lack of a melee weapon to start off. Heres a cardboard box, go ahead and break it- nvm shoot it is your only option. You now have 3 bullets left.
6)Cluttered environments. This makes it really hard to determine which items you can/can't use or pick up because the (first couple levels) anyways are all a mess so unless you have the game hold your hand for you (automatic item highlighting, which btw highlights those cardboard boxes you can't break). Also revolver ammo looks like a can of four-loko or something.
7)Objective highlighting. Go here, okay next go here. Then here.
8) Mass effect style dialog options. Now there is nothing wrong with this inherently, its a good system that allows for more player choice/morality/all that stuff, but when you have a chat option like this every couple seconds, then it gets pretty bad. The first game had a good dialog system where you occasionally had to make a choice and the rest was automated and it felt like you still had a say in what was going on, but when im talking to someone's mom and the game asks for dialog input 6 times in a 2 minute convo, that's a bit overkill. Dialog will get boring really fast.
thats it for now. :/
2) The health system. Deus Ex (a game published 11 years ago, might i add) had probably the best health system i have ever seen in a video game. Each body part had its own health bar and acted differently once killed, (once you lose health in bots legs, you're crippled and can only crawl, arms lose accuracy, head = vision loss + death, etc) whereas in DE:HR you have a halo type regenerative shield. Yep, thats about it.
3)The augmentation system AKA the entire focus of deus ex. i remember playing it and constantly mashing my F1-F12 keys on every level once i unlocked the augmentations. Managing power levels in combat was a pretty big key as well as using the power circulator/combining augmentations and choosing which ones you wanted to unlock (you could never have all the augmentations and the upgrades were pretty far away, but closing in at the end of the game.) DE:HR has this dumbed down to about 5 and the energy usage system dumbed down even further with many augs using no energy.
4)Cover based shooting. This leads to very passive gameplay where on "normal" difficulty you take 1-2 bullets and youre at low health so you move to cover and chill for a good while before going back out. If you're going to do regenerating health, you might as well do it right and leave the user able to take a hit or two. You can of course shoot while behind cover, but considering you have a low amount of bullets to begin with, this is pretty much a terrible idea.
5)Lack of a melee weapon to start off. Heres a cardboard box, go ahead and break it- nvm shoot it is your only option. You now have 3 bullets left.
6)Cluttered environments. This makes it really hard to determine which items you can/can't use or pick up because the (first couple levels) anyways are all a mess so unless you have the game hold your hand for you (automatic item highlighting, which btw highlights those cardboard boxes you can't break). Also revolver ammo looks like a can of four-loko or something.
7)Objective highlighting. Go here, okay next go here. Then here.
8) Mass effect style dialog options. Now there is nothing wrong with this inherently, its a good system that allows for more player choice/morality/all that stuff, but when you have a chat option like this every couple seconds, then it gets pretty bad. The first game had a good dialog system where you occasionally had to make a choice and the rest was automated and it felt like you still had a say in what was going on, but when im talking to someone's mom and the game asks for dialog input 6 times in a 2 minute convo, that's a bit overkill. Dialog will get boring really fast.
thats it for now. :/