Dead Air Changes

Whats life without zombies. Map packs, skins, models.
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Posts: 5
Joined: June 14th, 2010, 7:02 pm
Ingame Name: Roadkill
SteamID: STEAM_0:1:522556

Dead Air Changes

Post by Roadkill » July 23rd, 2011, 11:30 am

Well most of maps 1-3 are pretty much direct ports with added item spawns for the new items.

Map 4 changes basically force you threw the metal detector which forces a rolling crescendo until you reach the safe room door. Still completely rush able in VS but will make it much harder in Camp.

Map 5 scoring is bugged right now you get all the points but surviving by just touching the the escape airplane. The old airfield camping spot has been improved a lot but still need a small bit of work and then the old underneath the terminal hiding spot is still very easy to camp. They only added a small double door for infected to spawn at which is easily blocked.

A good port over all but still needs some slight work.
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Joined: September 30th, 2009, 11:36 pm
Ingame Name: ᴅɢz! Hartmann
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Re: Dead Air Changes

Post by Tahko » July 23rd, 2011, 7:45 pm

:( You guys played without me.
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