Search found 176 matches
- May 10th, 2010, 10:20 pm
- Forum: Community Maps
- Topic: zf_tower
- Replies: 7
- Views: 13397
Re: zf_tower
I've also made a CP version which seems to be a bit more balanced.
- May 10th, 2010, 3:21 pm
- Forum: Community Maps
- Topic: zf_mall Beta 1
- Replies: 8
- Views: 15953
Re: zf_mall Beta 1
Idk if this is possible but could you make the elevator the first Zombie spawn for each round and have them spawn in it as it gets to either of the floors. Once it gets to the floor it opens and lets them out and then their other spawns activate.
- May 7th, 2010, 6:07 pm
- Forum: Community Maps
- Topic: zf_tower
- Replies: 7
- Views: 13397
Re: zf_tower
I fixed the spawn issues before I posted this
- May 7th, 2010, 4:06 am
- Forum: Community Maps
- Topic: zf_tower
- Replies: 7
- Views: 13397
zf_tower
Guess who made a Zombie Fortress map. I've got this on the ZF server if you want to try it out and if you find any bugs on it please report them here so I can try to fix them. Credits to team Stephen for telling me what I was doing wrong and doing the texturing for me :D zf_tower zf_tower_cp
- May 5th, 2010, 4:10 pm
- Forum: Battlefield
- Topic: Fixing hit detection
- Replies: 8
- Views: 5725
Re: Fixing hit detection
I think the ping in the browser is one way and the ping in game is a round trip.
- May 3rd, 2010, 1:53 pm
- Forum: Entertainment
- Topic: Random Pics & Vids of Awesome
- Replies: 1040
- Views: 1117154
- May 3rd, 2010, 12:47 pm
- Forum: Entertainment
- Topic: Random Pics & Vids of Awesome
- Replies: 1040
- Views: 1117154
- May 3rd, 2010, 7:10 am
- Forum: Tech Talk
- Topic: Post your Desktop
- Replies: 169
- Views: 687426
Re: Post your Desktop
OSX has pretty good wallpaper management, you can change each screens wallpaper individually or even have a separate random cycle for each screen.
- April 27th, 2010, 11:54 am
- Forum: Tech Talk
- Topic: This is kinda cool
- Replies: 0
- Views: 2298
This is kinda cool
http://www.slimeland.com/raytrace/ It renders fairly quickly but takes awhile to actually generate a display. I rendered one of the examples at 400x300, since it uses a table with each td being 1px. That would mean it has to generate a table with over 120,000 elements to display the image, which is ...
- April 18th, 2010, 8:20 pm
- Forum: Entertainment
- Topic: Random Pics & Vids of Awesome
- Replies: 1040
- Views: 1117154
- April 8th, 2010, 4:28 pm
- Forum: Tech Talk
- Topic: ATG SVN Server
- Replies: 0
- Views: 2216
ATG SVN Server
I set up an SVN server so I can keep a repo of our site, if you'd like to look at the code for our site you can see it now.
https://addictiontogaming.com:8443/svn/
I've set it with anonymous read access, if anyone would like to contribute code I can set you up and account with Write access.
https://addictiontogaming.com:8443/svn/
I've set it with anonymous read access, if anyone would like to contribute code I can set you up and account with Write access.
- March 18th, 2010, 12:45 pm
- Forum: Battlefield
- Topic: Rules of Conduct
- Replies: 1
- Views: 2124
Rules of Conduct
Not that we really have any admins or anything yet but when we do add some these are EA's rules you need to follow, if admins break these rules we can have our server removed. Ranked Server Administrators: If you are an administrator of a ranked Battlefield server (referred to below as a "Serve...
- March 15th, 2010, 2:56 pm
- Forum: Battlefield
- Topic: BFBC2 Stats
- Replies: 7
- Views: 4586
- March 11th, 2010, 8:12 am
- Forum: Battlefield
- Topic: Map Pack 2
- Replies: 0
- Views: 2726
Map Pack 2
http://blogs.battlefield.ea.com/battlef ... aying.aspx
Not exactly "New" but still better than nothing.
Not exactly "New" but still better than nothing.
- March 9th, 2010, 6:31 am
- Forum: Tech Talk
- Topic: Steam for Macs. Say waaaaa?
- Replies: 18
- Views: 10171
Re: Steam for Macs. Say waaaaa?
They are really going all out with this Steam for Mac thing.
http://store.steampowered.com/news/3569/
Source engine and all source games are being ported to Mac
Mac will get releases/patches simultaneous to PC
Allowing users to buy a game once and get both PC and Mac version
http://store.steampowered.com/news/3569/
Source engine and all source games are being ported to Mac
Mac will get releases/patches simultaneous to PC
Allowing users to buy a game once and get both PC and Mac version