http://www.minecraft.net/
+
http://free-books-online.org/computers/ ... 6-bit-alu/
The ALU accepts two 16-bit operands (A and B) and produces a 16-bit result with zero and overflow status flags. You can cascade two units to achieve 32-bit operation without adding logic.
Search found 29 matches
- October 3rd, 2010, 7:45 pm
- Forum: Tech Talk
- Topic: 16-bit ALU
- Replies: 6
- Views: 4949
- September 30th, 2010, 2:39 am
- Forum: Tech Talk
- Topic: 16-bit ALU
- Replies: 6
- Views: 4949
- September 4th, 2010, 7:25 pm
- Forum: Entertainment
- Topic: Random Pics & Vids of Awesome
- Replies: 1040
- Views: 1155249
Re: Random Pics & Vids of Awesome
I've banned worse.kwbrownie2003 wrote:man what a douche XDMurbuto wrote:
Darth Vader is a real dick...
Also didn't he apply to be admin on zf?
- September 4th, 2010, 8:00 am
- Forum: Entertainment
- Topic: Random Pics & Vids of Awesome
- Replies: 1040
- Views: 1155249
Re: Random Pics & Vids of Awesome
I think I know why Brownie triple posted.
Check out his post count.
Check out his post count.
Spoiler! :
- May 29th, 2010, 9:33 pm
- Forum: Left 4 Dead
- Topic: New Mutation?
- Replies: 4
- Views: 13877
Re: New Mutation?
A winrar is you!Tahko wrote:I think Derp was referring to the "Sperm whale having sex" comment at the end.
- May 29th, 2010, 12:05 am
- Forum: Left 4 Dead
- Topic: New Mutation?
- Replies: 4
- Views: 13877
Re: New Mutation?
Wait, what was that last part?
- May 16th, 2010, 2:53 pm
- Forum: Community Maps
- Topic: zf_4towers
- Replies: 22
- Views: 34069
Re: zf_4towers
Will we get a shiny medal 2~3 years from now to show the newbs that we are the alpha dogs? =p
- May 16th, 2010, 1:58 pm
- Forum: Community Maps
- Topic: zf_castle_party
- Replies: 18
- Views: 29496
Re: zf_castle_party
It looks like fun. I love seeing new maps.
- May 15th, 2010, 4:31 pm
- Forum: Community Maps
- Topic: zf_4towers
- Replies: 22
- Views: 34069
Re: zf_4towers
If you make enough buildings you can stop the elevators.SandvichSpy wrote: Or the zf_fortress elevators, that go SLOW when engie's build sentries on them(though it is funny when someone isn't smart enough to not get crushed by it lol)
- May 15th, 2010, 2:07 am
- Forum: Community Maps
- Topic: zf_4towers
- Replies: 22
- Views: 34069
Re: zf_4towers
I was making fun of the elevators on maps like Lab & mine. That are either really slow, kill those on it, never lowers to pick up those who are left behind, wont go up because of too much weight, etc.Darkblaze wrote: As for killer elevators, I could put an express elevator to the roof if needed.
- May 14th, 2010, 4:51 pm
- Forum: Community Maps
- Topic: zf_4towers
- Replies: 22
- Views: 34069
Re: zf_4towers
Go up with stairs? Why not use killer elevators?
Also on a side note, Will the survivors just camp the stairs preventing the zombies from going up?
Also on a side note, Will the survivors just camp the stairs preventing the zombies from going up?
- May 14th, 2010, 1:00 am
- Forum: Community Maps
- Topic: zf_4towers
- Replies: 22
- Views: 34069
Re: zf_4towers
Darkblaze calling for a medic and he's the only one playing. Guess it could be worse, he could have been a soldier with equalizer.
- May 8th, 2010, 5:12 pm
- Forum: Community Maps
- Topic: zf_tower
- Replies: 7
- Views: 13799
Re: zf_tower
The map I had problems with is now apparently referred to as no trees map. But I did play the trees version of towers and that map did well. Keep up the good work. I would love to see more new maps.
- May 7th, 2010, 5:22 pm
- Forum: Community Maps
- Topic: zf_tower
- Replies: 7
- Views: 13799
Re: zf_tower
Okay so I played This map yesterday and there is a problem. I was the first on the map as I usually am. I was the only one on red team. I ran down the tower and into the area where the blue spawn ( apparently one of the two spawns ). I don't know if it was too many blue at the door or my presence th...