Search found 18 matches

by Taux
October 31st, 2010, 4:56 pm
Forum: Community Maps
Topic: Calling all artists...
Replies: 32
Views: 43360

Re: Calling all artists...

DSB wrote:
Critique: The text could pop a little more, but other than that, it's good.
That's the one problem I couldn't figure out with keeping the added effect behind it.
I'll have it fixed next time round.
by Taux
October 31st, 2010, 5:58 am
Forum: Community Maps
Topic: Calling all artists...
Replies: 32
Views: 43360

Re: Calling all artists...

Lord Melchior wrote:
also, taux wins.
:3
by Taux
October 31st, 2010, 3:18 am
Forum: Community Maps
Topic: Calling all artists...
Replies: 32
Views: 43360

Re: Calling all artists...

Here's one that can be used all around:
Image
Full size: http://www.filepak.com/5/8_ATG_2.png

Any changes you would like made, just ask.
by Taux
October 29th, 2010, 8:56 pm
Forum: Community Maps
Topic: Calling all artists...
Replies: 32
Views: 43360

Re: Calling all artists...

I whipped this up but i'm to lazy to create all the bumbmaps and whatnot but here:
http://www.filepak.com/1/7_ATG.rar
its not very good but if needed ill do some work on it
by Taux
October 29th, 2010, 8:06 pm
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

'hmm, maybe ill consider you ideas but for the being time i need an idea for the second point or i cannot continue!'

As stated previously,
by Taux
June 15th, 2010, 4:07 am
Forum: Community Maps
Topic: tr_walkway_rc3 coming soon
Replies: 4
Views: 15041

Re: tr_walkway_rc3 coming soon

i forget! looks exactly the same with all the same stuff shown in the video
by Taux
June 13th, 2010, 9:21 pm
Forum: Community Maps
Topic: tr_walkway_rc3 coming soon
Replies: 4
Views: 15041

Re: tr_walkway_rc3 coming soon

I know this map, i already have it :D
quite some time ago actualy
by Taux
May 30th, 2010, 2:03 am
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

Update
i pic of the peer (stairs are gone :O)
Image

for optimization reasons i will need to eliminate some trees and other parts of the map
by Taux
May 29th, 2010, 8:37 pm
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

OK, due to the lack of inspiration and activity on the forums i will be only continuing this as a side project and will leave out the middle point (till ideas come rolling in for V2) and will just have castle -> boat -> end shorty i will be working on a shipwrecked map, humans defend ship while zomb...
by Taux
May 23rd, 2010, 8:51 pm
Forum: Community Maps
Topic: zf_tower_cp
Replies: 2
Views: 10575

Re: zf_tower_cp

Nice work, keep it up, cant wait to see what's next!
by Taux
May 22nd, 2010, 4:38 am
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

hmm, maybe ill consider you ideas but for the being time i need an idea for the second point or i cannot continue!
by Taux
May 21st, 2010, 6:56 pm
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

Small Update
Image
Image
by Taux
May 21st, 2010, 5:41 pm
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

You should totally make some switch activated booby traps for your castle(eg: a gate falling down on the zombies or a pitfall in front of the castle somewhere, possibly a punji pit [lol eww]) its a good idea, but im trying to keep it mediaeval and some trap doors and that might make it un fair and ...
by Taux
May 21st, 2010, 6:41 am
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

ok guys im back!, i will be updating regularly again from Sat, anyone got any ideas for the middle point yet?
by Taux
May 16th, 2010, 4:41 pm
Forum: Community Maps
Topic: zf_castle_party
Replies: 18
Views: 28679

Re: zf_castle_party

well, im off to camp so dont expect it to be finished till after a week (sat)
if you want the current .bsp, here it is!,
http://www.filepak.com/1/3_zf_castle_party.zip