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 Post subject: Re: zf_4towers
PostPosted: May 16th, 2010, 12:53 pm 
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Joined: April 22nd, 2010, 7:24 pm
Posts: 107
SteamID: STEAM_0:1:28615454
Ingame Name: [ATG] Derp ♥
Will we get a shiny medal 2~3 years from now to show the newbs that we are the alpha dogs? =p

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 Post subject: Re: zf_4towers
PostPosted: May 17th, 2010, 12:34 am 
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Joined: October 25th, 2009, 5:54 pm
Posts: 708
Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
Status: Delayed:(
I decided to delay it to get all of the bugs out pre-alpha. I'll try to work on it during the week.

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 Post subject: Re: zf_4towers
PostPosted: May 18th, 2010, 7:14 pm 
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Joined: October 25th, 2009, 5:54 pm
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Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
Status: Screw Alpha, We are going straight to beta.
Everything is done, only thing left to do is put up the control points, and then set up props.

Who wants to help me set up the props? I'm a bad decorator.

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 Post subject: Re: zf_4towers
PostPosted: May 18th, 2010, 7:23 pm 
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Joined: May 13th, 2010, 6:39 pm
Posts: 557
Location: Franklin, WI
SteamID: STEAM_0:1:17755557
Ingame Name: [ATG] SandvichSpy
Darkblaze wrote:
Status: Screw Alpha, We are going straight to beta.
Everything is done, only thing left to do is put up the control points, and then set up props.

Who wants to help me set up the props? I'm a bad decorator.


I could possibly help you, since I'm just starting to learn how to do maps. That and I've got a habit of making cool interiors when working with CAD >.>

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 Post subject: Re: zf_4towers
PostPosted: May 23rd, 2010, 12:16 am 
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Joined: October 25th, 2009, 5:54 pm
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Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
B1 is out.
Plans for B2:

Change spawns of zombies each time they cap
Fix lighting.
Do the things joe told me to do.
Better scenery

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 Post subject: Re: zf_4towers
PostPosted: June 3rd, 2010, 9:40 pm 
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Joined: October 25th, 2009, 5:54 pm
Posts: 708
Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
B2 has been on my computer for about 4 days, sent it to joe via FtP

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 Post subject: Re: zf_4towers
PostPosted: June 5th, 2010, 5:45 pm 
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Joined: October 25th, 2009, 5:54 pm
Posts: 708
Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
B3 is huge success. "zf_industry done right"

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 Post subject: Re: zf_4towers
PostPosted: July 19th, 2010, 5:21 pm 
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Joined: May 13th, 2010, 6:39 pm
Posts: 557
Location: Franklin, WI
SteamID: STEAM_0:1:17755557
Ingame Name: [ATG] SandvichSpy
I got some suggestions/bugs to give you:

- 4th point can be capped rapidly even with defenders on it.
- The music button needs to be killed...forever
- give more time for capping a point than a minute, because at the rate it takes a zombie to run all the way up to the last point it'll take them a minute(should they die)
- maybe include some zombie specific teleports so they can go directly up to the most recently capped point(to save time and keep the red team on edge)
- Another zombie spawn might help with the sniper camping as well



This map has the potential to be really good, but lately it's a zombie nightmare because everyone spams the engineer class.

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 Post subject: Re: zf_4towers
PostPosted: July 25th, 2010, 3:08 pm 
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Joined: October 25th, 2009, 5:54 pm
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Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
I'm going to drop 4towers. I don't feel like optimizing it for the engie update, let alone fucking perks. So I'm almost done with planning for a new project. This song might be played lightly in the background. In the "control room", not the whole map.
Spoiler! :

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 Post subject: Re: zf_4towers
PostPosted: July 25th, 2010, 3:33 pm 
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Joined: January 15th, 2010, 6:57 am
Posts: 572
SteamID: STEAM_0:0:23045696
Ingame Name: [ATG] Desseler
DO IT!!

I love that song.

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 Post subject: Re: zf_4towers
PostPosted: July 25th, 2010, 10:42 pm 
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Joined: October 25th, 2009, 5:54 pm
Posts: 708
Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
I might make a map out of Outset Island. Survival
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 Post subject: Re: zf_4towers
PostPosted: August 8th, 2010, 12:07 am 
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Joined: October 25th, 2009, 5:54 pm
Posts: 708
Location: Washington!
SteamID: STEAM_0:0:18026806
Ingame Name: Darkblaze
I'm making a version 2 of 4towers. With newfound knowledge of what to do, what not to do (And that I lost the VMF of b4...) It's really early when to say it will be out, however I've got most of terrain done already. So far what's changed

Community requests
-NO MUSIC
-NO MUSIC
-NO MUSIC!
-More Zombie spawn points!
-More access for zombies, for example multiple entry ways.
-"Better fucking lighting. This shit looks stupid" -forgot who said that
-Make it look better.

Post what you want in this thread.
Code:
Changelog
-Added a waterfall! This acts as a spawn point for zombies (Behind the falls)
-Added a little lake below the falls! (Swimming may give you special gifts)
-Added caves! (Something deep in those caves....)
-Added a small air vent for the 3rd and 4th points!
-No god damn music.
-Lighting fixes!


In other news. I was hoping that the ZF admins and up want to come and test on a small server i set up later on. (I was hoping murbuto could help me with this. I was going to ask him first before posting this, but he left steam friends as i finished my paragraph)

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Stephen speaks on a higher level than you or I. Correcting him is like a grizzly bear correcting you on your dinner etiquette at a fancy restaurant. -Wisoka


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 Post subject: Re: zf_4towers
PostPosted: August 8th, 2010, 11:15 am 
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Joined: May 13th, 2010, 6:39 pm
Posts: 557
Location: Franklin, WI
SteamID: STEAM_0:1:17755557
Ingame Name: [ATG] SandvichSpy
Darkblaze wrote:
I'm making a version 2 of 4towers. With newfound knowledge of what to do, what not to do (And that I lost the VMF of b4...) It's really early when to say it will be out, however I've got most of terrain done already. So far what's changed

Community requests
-NO MUSIC
-NO MUSIC
-NO MUSIC!
-More Zombie spawn points!
-More access for zombies, for example multiple entry ways.
-"Better fucking lighting. This shit looks stupid" -forgot who said that
-Make it look better.

Post what you want in this thread.
Code:
Changelog
-Added a waterfall! This acts as a spawn point for zombies (Behind the falls)
-Added a little lake below the falls! (Swimming may give you special gifts)
-Added caves! (Something deep in those caves....)
-Added a small air vent for the 3rd and 4th points!
-No god damn music.
-Lighting fixes!


In other news. I was hoping that the ZF admins and up want to come and test on a small server i set up later on. (I was hoping murbuto could help me with this. I was going to ask him first before posting this, but he left steam friends as i finished my paragraph)

I'll help ya buddy!

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